Search found 57 matches

by bizziboi
Sun Mar 15, 2015 8:17 pm
Forum: Support and Development
Topic: LOVE not working in general on Windows
Replies: 4
Views: 3736

Re: LOVE not working in general on Windows

Not that I can be of any help, but my love installation works perfectly fine (just 'love' brings up the no game screen) , but 'love --version' does nothing, so it might not be a good indication of whether your install is messed up.
by bizziboi
Sat Feb 14, 2015 5:14 am
Forum: Support and Development
Topic: love.graphics.newImage hanging
Replies: 12
Views: 5274

Re: love.graphics.newImage hanging

If you load on the thread to a binary blob, and create an image of that on the mainthread (assuming Love is built with a not shared context) you'd still have the main bottleneck (disk I/O) off the main thread which would be a significant win?
by bizziboi
Fri Feb 13, 2015 5:06 am
Forum: Support and Development
Topic: LOVE lag spikes
Replies: 19
Views: 6513

Re: LOVE lag spikes

If I'm not mistaking there's another side effect to turning off vsync, screen tearing. IMO you're better off keeping vsync enabled and still using dt to get constant motion - that way the lag spikes won't show up as hiccups in perceived movement.
by bizziboi
Thu Feb 12, 2015 5:41 am
Forum: Support and Development
Topic: LOVE lag spikes
Replies: 19
Views: 6513

Re: LOVE lag spikes

The pattern seems quite consistent, which suggests interference with something. A system process? VSync?

Does it happen if you give the love process highest priority?
by bizziboi
Thu Feb 12, 2015 5:05 am
Forum: Support and Development
Topic: Collisions - love.physics or Hardon Collider?
Replies: 8
Views: 6295

Re: Collisions - love.physics or Hardon Collider?

Your choice should really be based on whether you want physics behaviour for your character. If you want to bounce boxes around, have things bounce off the player, throwable stuff - box2d should be your choice. If you want tight controls - other collision routines will give you more control. You can...
by bizziboi
Wed Feb 11, 2015 5:31 am
Forum: Libraries and Tools
Topic: [Library] splashy - Easy Splash Screens
Replies: 3
Views: 4659

Re: [Library] splashy - Easy Splash Screens

Get the transparent love window working Yeah, that would be a stretch goal in a kickstarter. You'd have to know a fair bit more than just Love2D and lua, you'd have to know SDL, see if you can pull it in through FFI and then pray that your experiment works on all platforms - most of us don't have t...
by bizziboi
Mon Feb 09, 2015 10:50 pm
Forum: Support and Development
Topic: Memory limits less than expected?
Replies: 8
Views: 4194

Re: Memory limits less than expected?

Even if LuaJIT were compiled to use 32 bit floats rather than 64 bit floats each unique value would still use at least 64 bits though.
Cheers, I assumed floats in the array part were stored as floats. TIL.
by bizziboi
Mon Feb 09, 2015 9:53 pm
Forum: Support and Development
Topic: Memory limits less than expected?
Replies: 8
Views: 4194

Re: Memory limits less than expected?

As slime said - LuaJit is limited to addressing 2 gig (it uses the high bit for other purposes). You array example crashes because you're crossing that boundary. (one array entry is 4 bytes (assuming love2d is compiled to use floats, not doubles) so you would never hit 1 billion entries (500.000.000...
by bizziboi
Fri Dec 19, 2014 7:33 am
Forum: Support and Development
Topic: LÖVE framerate stutters?
Replies: 37
Views: 24111

Re: LÖVE framerate stutters?

Even if you control stepsize yourself, you can still get spikes if you have a lot of garbage that is C userdata since Lua frees that all garbage userdata up in one atomic step.