Search found 785 matches

by Lafolie
Sun Jul 20, 2014 8:55 pm
Forum: Support and Development
Topic: Get time duration in key down event
Replies: 5
Views: 1669

Re: Get time duration in key down event

zorg wrote:you can do something like this (my original usage was that i needed to differentiate between 4 key states):
Why not just store the time when the key is pressed and use that to find the difference when the key is released?
by Lafolie
Mon May 19, 2014 11:56 pm
Forum: General
Topic: Postdeleted.
Replies: 6
Views: 1340

Re: Postdeleted.

Inny wrote: Aww dude, don't delete your posts. This was some valuable information that future users of this forum may want to search for. You should see this xkcd comic: http://xkcd.com/979/
I love that the alt text for that one basically describes a wiki.
by Lafolie
Mon May 19, 2014 11:54 pm
Forum: Games and Creations
Topic: Welcome to SynapticonN ....
Replies: 4
Views: 1068

Re: Welcome to SynapticonN ....

Hi, could you post more info about the game please? Congrats on completing it by the way.

Also, I really disagree with your statement "Most games are idle distractions". I don't find art to be an idle distraction.
by Lafolie
Mon May 19, 2014 11:42 pm
Forum: Support and Development
Topic: Lua-enet and channels
Replies: 1
Views: 473

Re: Lua-enet and channels

A useful thing you can use channels for is prioritising packets, so yes they could potentially eradicate some lag. It really depends on the type of data you're trying to send and what it is used for i.e. if your game has a chat feature and many players then you may want to separate chat from gamepla...
by Lafolie
Mon May 19, 2014 11:20 pm
Forum: Support and Development
Topic: Share a Shader!
Replies: 317
Views: 132447

Re: Share a Shader!

Really pretty, OmarShehata! I was playing around with it just now, if you 'paint' at the very bottom of the window the effect freezes. I didn't look at the source but I assume it's because the pixels at the bottom never change their alpha values (since there's nothing to sample below them).
by Lafolie
Thu May 01, 2014 4:32 am
Forum: Games and Creations
Topic: [LD29] Underwater Mech Fighter
Replies: 11
Views: 2271

Re: [LD29] Underwater Mech Fighter

josefnpat wrote:@bartbes/@lafolie - mind opening up the access on the bitbucket repo? This seems like a fun game to port to the OUYA w/ controllers, etc.
Done! De-privatised the repo, that is. It's now owned by the British Government
by Lafolie
Wed Apr 30, 2014 9:25 pm
Forum: Games and Creations
Topic: [LD29] Underwater Mech Fighter
Replies: 11
Views: 2271

Re: [LD29] Underwater Mech Fighter

I think it does... I'm not sure, though. I've never encountered an error before, but I've also never used shaders. It might be the image format, though. My computer couldn't read them until I set them to open with Gimp... That's odd, all the images are just png files. I just realised that I actuall...
by Lafolie
Wed Feb 12, 2014 8:40 pm
Forum: Libraries and Tools
Topic: UnLöve: Zombie Survival [Alpha?!?!]
Replies: 42
Views: 14169

Re: UnLöve: Zombie Survival [Alpha?!?!]

Huh? Not at all, this game is essentially a poorly written/executed Robotron.
by Lafolie
Sun Feb 02, 2014 3:31 am
Forum: Games and Creations
Topic: Shooter - My "First" Game
Replies: 10
Views: 2605

Re: Shooter - My "First" Game

It's mainly ineptitude on my part (I prefer to use a controller where appropriate). The 'floaty' physics make the platforming tough, and I think that works well for this game as the platforming is a major part of the challenge. I really liked the difference between the weapons in that they get harde...
by Lafolie
Sun Feb 02, 2014 3:03 am
Forum: Games and Creations
Topic: Shooter - My "First" Game
Replies: 10
Views: 2605

Re: Shooter - My "First" Game

This is really cool. Unfortunately I'm inept at keyboard controls, so I doubt I'll be able to finish it (this game is hard, and rightfully so) but I will try. I beat the second boss and died shortly after. Love it so far, it just needs some sound. Oh, and I think it would be really nice to get some ...