Search found 66 matches

by Borsty
Tue Nov 25, 2008 7:34 am
Forum: Games and Creations
Topic: Garfield on Crack
Replies: 5
Views: 1895

Re: Garfield on Crack

Whoa wtf
by Borsty
Tue Nov 25, 2008 5:59 am
Forum: General
Topic: LÖVE! On an iPod touch?
Replies: 8
Views: 2154

Re: LÖVE! On an iPod touch?

Hmm, the PSP lua thingy guy already ported his "engine" to the iPod touch/ iPhone:
http://apple.qj.net/Lua-v5-1-3-for-iPho ... aid/112780

So why not do the same with löve :roll:
by Borsty
Tue Nov 25, 2008 12:01 am
Forum: Libraries and Tools
Topic: ËNVY (LÖVE Framework)
Replies: 86
Views: 27995

Re: ËNVY (LÖVE Framework)

Sure, but it's a little more than just utility functions, it needs further implementation. You basically have to add all shapes and remove em before they get removed. Dunno, we'll find a good solution :) I'll add a quick and nasty quadtree thingy to speedup shadow-ray-collision-detection, so you can...
by Borsty
Mon Nov 24, 2008 11:53 pm
Forum: General
Topic: Can we see the current changelog for 0.5.1?
Replies: 9
Views: 5306

Re: Can we see the current changelog for 0.5.1?

I bet there will be a 0.6 instead of a 0.5.1 as we're asking for a lot of changes / updates :P
by Borsty
Mon Nov 24, 2008 11:25 pm
Forum: Support and Development
Topic: Making a flashlight
Replies: 12
Views: 3875

Re: Making a flashlight

Like I mentioned here: http://love2d.org/forum/viewtopic.php?f=5&t=172&start=30#p2849 I've been working on some kind of shadow system. I've got to the following state today: ( Yes, that's Kudomiku's game "Wrath" wrath_with_shadowsys.JPG I'll add directional lighting so you can also set an angle, and...
by Borsty
Mon Nov 24, 2008 10:29 pm
Forum: Libraries and Tools
Topic: ËNVY (LÖVE Framework)
Replies: 86
Views: 27995

Re: ËNVY (LÖVE Framework)

Hey Kudomiku, I just came across a problem with doing maths on a shape's points. And since the getPoints() function returns a stack rather than a table I wrote a small util function: local function getShapeTable( ... ) local result = {} for i = 0, ( math.floor( #arg / 2 ) - 1 ) do local x = arg[i*2 ...
by Borsty
Sun Nov 23, 2008 9:18 am
Forum: Games and Creations
Topic: WRATH (Zombie Survival)
Replies: 38
Views: 7766

Re: [7 Deadly Sins] Wrath (Zombie Survival)

Nice, even tho It keeps randomly crashing when a zombie hits me :S
by Borsty
Sun Nov 23, 2008 2:25 am
Forum: Libraries and Tools
Topic: ËNVY (LÖVE Framework)
Replies: 86
Views: 27995

Re: ËNVY (LÖVE Framework)

I did some of the stuff you mentioned, but it's time to get some sleep now :P

I'll rewrite my player object tomorrow/later and cleanup my code :P
by Borsty
Sun Nov 23, 2008 1:46 am
Forum: Libraries and Tools
Topic: ËNVY (LÖVE Framework)
Replies: 86
Views: 27995

Re: ËNVY (LÖVE Framework)

You should start writing down exactly what you changed :V

I'm having a hard time updating LöveZone from phase 6 to phase 8 D:
by Borsty
Sun Nov 23, 2008 1:05 am
Forum: Games and Creations
Topic: WRATH (Zombie Survival)
Replies: 38
Views: 7766

Re: [7 Deadly Sins] Wrath (Zombie Survival)

I'd like to see some kind of grenade or shocker that either destroys or just stuns all zombies around you :P

Anyway, nice progress. Notepad++ ftw!