Search found 66 matches

by Borsty
Fri Nov 28, 2008 11:25 pm
Forum: Support and Development
Topic: Contagion
Replies: 12
Views: 5907

Re: Contagion

Humm, I was a little bored so I did some work on an isometric game library for löve :) I used tiles based on the pictures you posted. Currently it only supports scrolling and zooming ( yes... zooming :P, but without proper filtering it draws ugly borders :( ) isolove.love Controls are: left mouse bu...
by Borsty
Thu Nov 27, 2008 1:58 pm
Forum: Libraries and Tools
Topic: ËNVY (LÖVE Framework)
Replies: 86
Views: 28032

Re: ËNVY (LÖVE Framework)

Lol, dot and crossproduct functions are the basics a vector lib needs, that's available since it got released xD
by Borsty
Thu Nov 27, 2008 1:12 am
Forum: Libraries and Tools
Topic: ËNVY (LÖVE Framework)
Replies: 86
Views: 28032

Re: ËNVY (LÖVE Framework)

Meh, can't be arsed to upload it somewhere so I'll post it here xD
For increasing the trace-lib's performance I was working on a line - quadtree today. Here's what it looks like when it's processing the boxes xD
by Borsty
Wed Nov 26, 2008 12:32 pm
Forum: Libraries and Tools
Topic: ËNVY (LÖVE Framework)
Replies: 86
Views: 28032

Re: ËNVY (LÖVE Framework)

That's like exactly how lgui works :V
by Borsty
Tue Nov 25, 2008 4:57 pm
Forum: General
Topic: LÖVE! On an iPod touch?
Replies: 8
Views: 2166

Re: LÖVE! On an iPod touch?

It's apple, lol.
by Borsty
Tue Nov 25, 2008 4:55 pm
Forum: General
Topic: Can we see the current changelog for 0.5.1?
Replies: 9
Views: 5333

Re: Can we see the current changelog for 0.5.1?

Ahaha, weeeeee :D

Image
by Borsty
Tue Nov 25, 2008 4:37 pm
Forum: Libraries and Tools
Topic: ËNVY (LÖVE Framework)
Replies: 86
Views: 28032

Re: ËNVY (LÖVE Framework)

Kinda, but I can't be arsed to define a null vector just to rotate something :P
by Borsty
Tue Nov 25, 2008 1:13 pm
Forum: Libraries and Tools
Topic: ËNVY (LÖVE Framework)
Replies: 86
Views: 28032

Re: ËNVY (LÖVE Framework)

Will add you when I'm home later today, here's another vector function that could come in handy: function envy.vector.class:rotate( angle ) angle = math.rad( angle ) local ca = math.cos( angle ) local sa = math.sin( angle ) return envy.vector:new( ( self.x * ca - self.y * sa ), ( self.x * sa + self....
by Borsty
Tue Nov 25, 2008 12:53 pm
Forum: General
Topic: Can we see the current changelog for 0.5.1?
Replies: 9
Views: 5333

Re: Can we see the current changelog for 0.5.1?

Cheers for the pm! :P

But wuzzefux: "* Have the loop sleep 10 ms by default."... Don't :P

Heh, another thing I would like to see is some kind of getCenter() for the circle shapes, polygon's got points but circles only return the radius :C
by Borsty
Tue Nov 25, 2008 11:56 am
Forum: General
Topic: Can we see the current changelog for 0.5.1?
Replies: 9
Views: 5333

Re: Can we see the current changelog for 0.5.1?

Giev pwease :P