Search found 241 matches

by ishkabible
Sat Apr 21, 2012 3:43 am
Forum: Libraries and Tools
Topic: dice3 for RPGs
Replies: 22
Views: 4426

Re: dice3 for RPGs

While yes, LuaJIT is faster than interpreted JVM code it's definitely *not* faster than JITed JVM code which is what all major desktop distributions do now. Sun has payed *really* smart people large chunks of money to make very well optimized translations from JVM bytecode to JITed x86. In fact, if ...
by ishkabible
Mon Apr 09, 2012 11:52 pm
Forum: Games and Creations
Topic: Plazma Being
Replies: 121
Views: 28279

Re: Plazma Being (so far)

you *should* be able upload it here. if it's too big then just ask the mods about uploading it; I'm sure they will accommodate you.
by ishkabible
Sat Mar 24, 2012 8:46 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 98724

Re: Love2D WebPlayer

it isnt? I stand corrected but this hasn't been done for LuaJIT yet and would be a massive undertaking. also, i don't think translating lua to javascript is entirely trivial based on the lack of support for __mode and __gc in lua well I never said it was trivial; just that the translation could pro...
by ishkabible
Sat Mar 24, 2012 6:03 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 98724

Re: Love2D WebPlayer

I say use whatever method yields the best fastest result with the most compatibility. Unfortunately there is a conflict there, it's hard to have both. I actually prefer having 1 implementation that has near perfect compatibility so I'm actually in favor of a NaCl implementation but only conditional...
by ishkabible
Sat Mar 24, 2012 5:30 am
Forum: Games and Creations
Topic: Plazma Being
Replies: 121
Views: 28279

Re: Plazma Being (so far)

can't wait for this game; looks very polished. are you going to be releasing it as a full indie game?
by ishkabible
Sat Mar 24, 2012 5:25 am
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 98724

Re: Love2D WebPlayer

NaCl is a good route to give us almost the same performance as vanilla love but there's better way. NaCL code usees a smaller, safer, subset of x86(or ARM as the case may be) which means you get slightly slower applications because the optimizer can't fully do what is needed. it also means no JITing...
by ishkabible
Tue Mar 20, 2012 5:45 pm
Forum: Ports
Topic: Love2D WebPlayer (WebGL)
Replies: 203
Views: 98724

Re: Love2D WebPlayer

for those of you considered about speed: Now, Im not sure how the Lua is run on JS but I bet it uses a translator and sense most JavaScript implementations in modern browsers are already JITed and super well optimized(check out V8, it's almost as fast as LuaJIT) AND JavaScript is so similar to Lua w...
by ishkabible
Tue Mar 06, 2012 3:47 am
Forum: Libraries and Tools
Topic: beholder.lua - event observation in Lua
Replies: 37
Views: 8802

Re: beholder.lua - event observation in Lua

ya, Ive tried it like over 20 times; I can see the green squares moving really fast towards the yellow square most of the time.

edit:
why would somethings not be garbage collected? __mode I assume?
by ishkabible
Mon Mar 05, 2012 2:10 am
Forum: Libraries and Tools
Topic: beholder.lua - event observation in Lua
Replies: 37
Views: 8802

Re: beholder.lua - event observation in Lua

it still quits really quick; the 'zombies' move too fast I think.
by ishkabible
Sat Mar 03, 2012 4:12 am
Forum: Libraries and Tools
Topic: A Very Specific Utility
Replies: 6
Views: 817

Re: A Very Specific Utility

Is it weird that I use Lua like this all the time? I have various Lua modules that allow lua to do all this(threads, filesystem, sockets, inter process communication) I've thought about creating 1 comprehensive Lua module for it but I never did. The idea being that the main difference between Lua an...