Search found 60 matches

by Fuzzlix
Fri Nov 04, 2016 5:35 pm
Forum: General
Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
Replies: 34
Views: 6894

Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1

I do plan several improvements to the config management, but I dislike configuration GUI panels and the improvements planned are focused on providing more rapid feedback on those changes that can be shown quickly (like font/color/size changes), on eliminating the need to restart in most cases, and ...
by Fuzzlix
Fri Nov 04, 2016 7:18 am
Forum: General
Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
Replies: 34
Views: 6894

Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1

I do this "editor.foldcompact = true" too. Its much more intuitive and saves space on screen. May be better defaults in ZBS increase acceptance for newbies. There was a lot of settings i had to tweak in my user.ini, to feel confortable with ZBS. This tweeking is relatively complicated, because zbs l...
by Fuzzlix
Thu Nov 03, 2016 8:37 am
Forum: Libraries and Tools
Topic: Sprit3r - 3D model viewer for spritesheets
Replies: 31
Views: 9610

Re: Sprit3r - 3D model viewer for spritesheets

I like your idea and i am wondering noone cam up with sooner. It seems to me its a perfect fit to love2d. The result looks very good. I will shurly try it.
by Fuzzlix
Wed Nov 02, 2016 6:53 am
Forum: General
Topic: Has anyone made a library which allows you to run older LÖVE games on newer versions?
Replies: 5
Views: 1081

Re: Has anyone made a library which allows you to run older LÖVE games on newer versions?

I an still thinking about a "version solution" on my Win7. I did some testing: - I installed love-0.9.x and love-0.10.x in diferent folders using the zipped install packages. - I did NOT insert the folders in the PATH. - I renamed the downloaded .love files for 0.10.x to *.love010 and the others to ...
by Fuzzlix
Tue Nov 01, 2016 8:31 pm
Forum: Support and Development
Topic: Starting of any Love2d program is very slow
Replies: 12
Views: 3158

Re: Starting of any Love2d program is very slow

KeplerFinn wrote:Hi,

I'm running love 0.10.1 in Windows 7 using the simple command line instruction:

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love .
inside the directory containing a main.lua file
So your love.exe is in the search path? Which version is in the search path? May be v0.10.x finds some dll but its own?
by Fuzzlix
Mon Oct 31, 2016 10:32 am
Forum: General
Topic: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1
Replies: 34
Views: 6894

Re: ZeroBrane Studio Lua IDE v1.40 is out; updated LÖVE API for 0.10.1

Speaking of tips and tricks, the debugger (at least the LOVE one) has a nasty side-effect of a giant slowdown. It took me roughly half an hour of googling (note: googling, looking at the site failed to point me to the correct page) to learn about require("mobdebug").off and .on The warning about a ...
by Fuzzlix
Sun Oct 30, 2016 8:49 pm
Forum: Support and Development
Topic: [SOLVED] Luajit: how to I "luajit -b <some_file>" so that love2d on Android would understand the format?
Replies: 13
Views: 3010

Re: Luajit: How to make bytecode for ARM in Linux x64?

4aiman wrote:So... If I compile love2d for android with luajit 2.0 OR desktop love2d with luajit 2.1 then the result (some_file2.lua) of

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luajit -b some_file.lua some_file2.lua
will run on both my desktop and my android device?
no.
by Fuzzlix
Sun Oct 30, 2016 11:28 am
Forum: Support and Development
Topic: Need help with quad bleeding
Replies: 9
Views: 2530

Re: Need help with quad bleeding

you should OVERLAP the tiles. Now u have 16x16 tiles. Add extra row and column to each tile -> 17x17 and draw them as you did for 16x16. Nice trick. I will keep it in mind. It may work well when you "flood fill" your screen top-left to botto-right. I had similiar trouble in my game. My tiles are ve...
by Fuzzlix
Fri Oct 28, 2016 6:17 am
Forum: General
Topic: Code documenting
Replies: 5
Views: 1824

Re: Code documenting

I didn't know ZBS could do that! Damn that's good. I think just this will improve a lot my current method. I didn't understand the last part of your comment, I've never programmed anything other than Love2D and some basic C. Could you explain a little bit about markdown and how to use it? Dox seems...
by Fuzzlix
Thu Oct 27, 2016 5:28 am
Forum: General
Topic: Code documenting
Replies: 5
Views: 1824

Re: Code documenting

I tried LDoc too but i did not grasp the philosophy behind. LDoc seems to have problems (or i had problems) with documenting class methods, switching sections and more. In my last project i used markdown to write the manual but this project was a small one and probably easier to document than your o...