Search found 148 matches

by Pangit
Wed Jul 27, 2016 8:55 am
Forum: General
Topic: Fuzz testing and CI with headless love
Replies: 4
Views: 1096

Re: Fuzz testing and CI with headless love

That is a very impressive os - now all it needs is a text editor. Thanks for sharing your implementation of fuzz testing.

* sorry for the joke. I had to before someone else did.

Seriously though that is a great project. Very creative. :cool:
by Pangit
Wed Jul 27, 2016 3:51 am
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 20854

Re: My projects and demos

Here is the slightly better looking joystick page. settings_menu_control_joystick.png Jumped to the video submenu as i think of how to do the touch screen. settings_menu_video_contrast.png settings_menu_video_resolution.png So now only 5 screens left to complete then we have a working skeleton for a...
by Pangit
Tue Jul 26, 2016 2:14 pm
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 20854

Re: My projects and demos

Tonight's update: First of the control sub menu - sub menu's. Eventually your be able to completely redefine all of the keys. Assign macros. For now you get a image place-holder and basic menu navigation. settings_menu_control_keyboard.png Today's Update: Here is the gamepad menu screen prototype. s...
by Pangit
Tue Jul 26, 2016 10:48 am
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 20854

Re: My projects and demos

The settings sub menus are as follows, The behaviour is you can access sub menus or escape to go back up a level of the menu structure. As it stands these screens are just pngs, but eventually they will have there own functionality. At this stage its just important to get the structure in place and ...
by Pangit
Tue Jul 26, 2016 7:18 am
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 20854

Re: My projects and demos

Next up is our second choice - NEW GAME. As this begins a new game your need to generate a new character the first step in most traditional console games was selecting a name. (with RPGs anyway.) new_game.png Like the rest of these menus, its just a flat PNG for the moment. The important thing is we...
by Pangit
Tue Jul 26, 2016 2:45 am
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 20854

Re: My projects and demos

Today's update: Due to lack of documentation/tutorials/books it comes down to transferring attention to parts of the game that I have a shot of actually completing and getting them done and going back to the unclear stuff later. What is the userbase for Love? Seems pretty small. I mean you look at s...
by Pangit
Tue Jul 26, 2016 1:14 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 841
Views: 294389

Re: Simple Tiled Implementation - STI v0.16.0.2

Fair enough. So the library implements all of the features of tiled?
by Pangit
Tue Jul 26, 2016 12:53 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 841
Views: 294389

Re: Simple Tiled Implementation - STI v0.16.0.2

Specifically I would love a tutorial that showed spawning enemies, player start locations, movement of player, movement of enemies, animated tiles, showcased the features of the library. Collisions, items. Kinda like this... https://www.raywenderlich.com/39113/cocos2d-x-tile-map-tutorial-part-1 Is t...
by Pangit
Tue Jul 26, 2016 12:46 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 841
Views: 294389

Re: Simple Tiled Implementation - STI v0.16.0.2

Nice library, but its a bit tough trying to use this without working non-trivial examples.

Any chance of updating that tutorial http://lua.space/gamedev/using-tiled-maps-in-love

Compared to Cocos2D most of the tutorials/documentation is pretty thin on the ground.
by Pangit
Mon Jul 25, 2016 1:46 am
Forum: Libraries and Tools
Topic: cheatcode.lua - Add konami code style cheatcodes to your game
Replies: 4
Views: 1881

Re: cheatcode.lua - Add konami code style cheatcodes to your game

Going to use this lib. Very nice. Good job dude.

Update:

Very nice, I use this library for testing. Especially developing new locations in game ect its great to be able to break the game rules ect..