Search found 2486 matches

by pgimeno
Tue Feb 16, 2021 10:04 pm
Forum: Libraries and Tools
Topic: love.maker (automated distribution + minification)
Replies: 23
Views: 8021

Re: love.maker (automated distribution + minification)

FWIW \x is a LuaJIT extension backported from Lua 5.2. http://luajit.org/extensions.html#lua52
by pgimeno
Tue Feb 16, 2021 1:08 pm
Forum: Support and Development
Topic: HUMP camera zoom smoothing?
Replies: 9
Views: 490

Re: HUMP camera zoom smoothing?

Why not draw the score after finishing the camera?
by pgimeno
Mon Feb 15, 2021 7:25 pm
Forum: Support and Development
Topic: Need a test font that work with 'weird' characters like ä
Replies: 3
Views: 367

Re: Need a test font that work with 'weird' characters like ä

Not sure what problem you're having. Even with the default font, that character works for me. And the one in Roboto Regular as well.
by pgimeno
Mon Feb 15, 2021 12:20 pm
Forum: Support and Development
Topic: Help with GUI
Replies: 21
Views: 3357

Re: Help with GUI

Nice work, glad you got it working :)

May I suggest you to look into using love.graphics.setScissor for the scrolling area? It will help you clip the top and bottom properly without the entries suddenly appearing or disappearing.
by pgimeno
Mon Feb 15, 2021 11:33 am
Forum: Support and Development
Topic: 3d environment with 2d sprites clipping problem
Replies: 3
Views: 896

Re: 3d environment with 2d sprites clipping problem

Thank you, pgimeno. I've tried your solution and it works fine but with a couple of problems: If the sprite is taller clipping will still occur Yes, that's why I said the technique is not perfect, even if simpler. Sprites won't appear "centered" inside the tile where they are standing It seems to m...
by pgimeno
Sun Feb 14, 2021 7:02 pm
Forum: Support and Development
Topic: 3d environment with 2d sprites clipping problem
Replies: 3
Views: 896

Re: 3d environment with 2d sprites clipping problem

That problem is not an easy one to solve. More people seem to have faced that problem with other engines, e.g. https://www.reddit.com/r/gamedev/comments/bq0lt3/2d_sprites_3d_world_a_tricky_clipping_issue/ While intuitively the intention seems clear and straightforward, mathematically it's much harde...
by pgimeno
Sun Feb 14, 2021 12:07 pm
Forum: Libraries and Tools
Topic: Gspöt - retained GUI lib
Replies: 169
Views: 95868

Re: Gspöt - retained GUI lib

Thanks for the test case. I see the effect you mention. It's hard to know whether this is intentional, because the original author is no longer around to ask, but in any case, it's clear that changing the behaviour is going to affect existing applications, including the demo, so I'm disinclined to a...
by pgimeno
Sun Feb 14, 2021 11:32 am
Forum: General
Topic: a curiosity: no instructions on how to share an exe
Replies: 2
Views: 831

Re: a curiosity: no instructions on how to share an exe

It's right there in the wiki: Game_Distribution Once you have your game executable you can pack it together with all the other DLL files of the official LÖVE .zip file into a new .zip file and share this with the world. (emphasis added) The instructions for generating a Windows executable from Linux...
by pgimeno
Sat Feb 13, 2021 11:27 am
Forum: Libraries and Tools
Topic: Gspöt - retained GUI lib
Replies: 169
Views: 95868

Re: Gspöt - retained GUI lib

I still don't understand. The "Speak" button has the "Chat" input element as parent, while the "A Button" button has no parent, and I don't see a difference between them.
by pgimeno
Fri Feb 12, 2021 11:03 pm
Forum: Support and Development
Topic: Help with GUI
Replies: 21
Views: 3357

Re: Help with GUI

The kind of GUI you're after, with nested tabbed containers, is too complex for explaining it in a forum post. If you can't do it yourself, I suggest you look into pre-made GUIs. But then I'm not aware of any GUI written in Lua that allows both horizontal and vertical tabs. In fact, I only know of L...