Search found 64 matches

by DeltaF1
Thu Sep 03, 2015 3:42 pm
Forum: Games and Creations
Topic: The Tops Don't Sting You! A cute fish game.
Replies: 4
Views: 1464

Re: The Tops Don't Sting You! A cute fish game.

Very frustrating, but maybe I should be using a controller :P

It's very well put together, everything is solid, the graphics, sound, and UI are awesome.
by DeltaF1
Thu Sep 03, 2015 3:40 pm
Forum: Games and Creations
Topic: The Blueprints Machine
Replies: 52
Views: 11510

Re: The Blueprints Machine

This looks realy cool, reminds me somewhat of the the game Glitchspace. Can't wait for it to be released :D
by DeltaF1
Mon Aug 31, 2015 5:20 pm
Forum: Games and Creations
Topic: Loophole - 2D Puzzle Platformer
Replies: 36
Views: 11330

Re: Loophole - 2D Puzzle Platformer

It resets the level because you're falling into lava IIRC
by DeltaF1
Sat Aug 29, 2015 3:52 am
Forum: Games and Creations
Topic: Loophole - 2D Puzzle Platformer
Replies: 36
Views: 11330

Re: Loophole - 2D Puzzle Platformer

This is super interesting, but the weird jumping is very offputting. If I try and jump towards something, I overshoot if I have any momentum at all, yet can't move fast enough in the air to land where I want to go. I like that the game introduces elements as they appear throughout the levels, it's a...
by DeltaF1
Fri Aug 14, 2015 3:52 am
Forum: Games and Creations
Topic: Solar Sailor
Replies: 1
Views: 612

Solar Sailor

Solar Sailor is a game I made for the July 2015 One Game a Month challenge. https://www.dropbox.com/s/cwyxvb6dqngknu3/cover.png?dl=1 It is a randomly (not procedurally unfortunately) generated space exploration game. Flee the expanding sun, saving as many stranded people as you can. Complete fetch q...
by DeltaF1
Sat Jul 25, 2015 3:26 pm
Forum: Support and Development
Topic: Canvas problem; canvas not right size? Gamera?
Replies: 5
Views: 605

Re: Canvas problem; canvas not right size? Gamera?

I hope we'll see this game in the Projects subforum soon, it looks very interesting :P
by DeltaF1
Sat Jul 25, 2015 2:42 pm
Forum: Support and Development
Topic: Random normal vector generation
Replies: 6
Views: 825

Re: Random normal vector generation

Okay, thanks. I'm not using it very often, just for generating the world in "sectors" so only around 30 times per frame.
by DeltaF1
Fri Jul 24, 2015 6:16 pm
Forum: Support and Development
Topic: Random normal vector generation
Replies: 6
Views: 825

Re: Random normal vector generation

One simple approach is: -- random angle in radians local a = math.random()*math.pi*2 -- angle to position local x = math.cos(a) local y = math.sin(a) Thanks :D I had tried that approach, but I see now that I used math.random wrong. Both approaches will do basically the same thing, and yours is much...
by DeltaF1
Fri Jul 24, 2015 5:50 pm
Forum: Support and Development
Topic: Random normal vector generation
Replies: 6
Views: 825

Random normal vector generation

I'm trying to generate random normalized vectors, which was slightly more complicated than I thought. I have a solution but I was wondering if anyone could confirm that it's the right way to go about it. function Vector2:rand() local x = (math.random() * 2) - 1 -- Generate a number from -1 to 1 loca...
by DeltaF1
Wed Jul 22, 2015 9:32 pm
Forum: Support and Development
Topic: How do I tell when the window is maximized?
Replies: 6
Views: 630

Re: How do I tell when the window is maximized?

A bit of a hacky way to do it would be to check if the w and h are the same as the screen dimensions, then assume that they're pressed the maximize button.