Search found 39 matches

by deathbeam
Wed Apr 15, 2015 6:48 am
Forum: Ports
Topic: [Obsolete] LöveFTW progress thread
Replies: 22
Views: 7047

Re: LöveFTW progress thread

You are really complaining about that it is a bit slower? Imagine more than 2 times increased target devices and even more users what can download your game. Maximum performance isn't that much important aspect in game development. And Windows devices are very well optimized.
by deathbeam
Tue Apr 14, 2015 4:40 pm
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24637

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

I noticed that a part of the dropdown arrow is cut off by the edge of the window... just a small thing. Fixed this. EDIT: Documentation is down Yes, as I am working on new API, I need to write new documentation. EDIT2: Non isn't in luarocks database for some reason [/quote] It is, but it requires L...
by deathbeam
Tue Apr 14, 2015 9:33 am
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24637

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

It's a good thing you're calling it Nön and not JLöve or something. There's nothing wrong with making a Löve-inspired framework rather than a port. If Nön becomes mature, it should be quite simple to write a compatibility layer allowing devs to write their games for both, if you keep the API differ...
by deathbeam
Sun Apr 12, 2015 8:27 pm
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24637

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

Yes I know about that port, and it actually inspired me to put all engine logic into Java (before, it was split to Java classes and Lua helpers, but with awesome LuaJ abstraction, I do not even need to write anything in Lua to make Lua engine :D ). And no, NON is not reimplementation of LOVE, as dep...
by deathbeam
Sun Apr 12, 2015 6:42 pm
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24637

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

I did another small improvements while I still have some time (today I have practical maturity exams, wish me luck with my 2x100W power amplifier ;) ) and I moved modified third-party source code to separate directory in source (and separate artifact, now it is "io.nononsense:thirdparty" for Maven C...
by deathbeam
Sat Apr 11, 2015 6:57 pm
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24637

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

:shock: That is amazing! Now I really want to know how well this performs on mobile. LOVE used to have a "port" that was written in java specifically for running LOVE on android. It was really slow and didn't have many features (and a lot of bugs). I wouldn't be surprised if it performs nicely. :me...
by deathbeam
Fri Apr 10, 2015 5:45 am
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24637

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

Wow! You are adding features really fast! :awesome: (I remember when no new version of LOVE was released for 2 years...) I am trying to have everything working as fast as possible :) That is cool! Too bad about the controllers... I am sure someone has done it before in java... I hope. :( Hey, I nev...
by deathbeam
Thu Apr 09, 2015 5:11 pm
Forum: General
Topic: love2d on Java?
Replies: 9
Views: 2967

Re: love2d on Java?

by deathbeam
Thu Apr 09, 2015 2:08 pm
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24637

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

I did few updates yesterday (I had birthday and I spent it by programming NÖN :D). I added non.graphics.arc and also optimized Objects performance (Image, Font, Quad, Source).
by deathbeam
Wed Apr 08, 2015 7:55 pm
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24637

Re: NÖN [Windows, Linux, Mac OSX, Android, iOS]

Okay, LuaRocks issue was with wrong set Lua version, I already fixed this in GitHub repository. Today I made some updates. * non.graphics.print, non.graphics.printf, non.graphics.draw and methods for drawing shapes are working identically to LÖVE (without support for shearing). * non.system.getOS is...