Search found 39 matches

by deathbeam
Tue May 19, 2015 1:30 pm
Forum: Libraries and Tools
Topic: LÖVE-API Documentation (as a lua table)
Replies: 33
Views: 9567

Re: LÖVE-API Documentation (as a lua table)

Is it possible to generate HTML documentation in some simple way from this?
by deathbeam
Sat May 16, 2015 2:22 pm
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24602

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

Hey everyone :) I have some great news. I sucesfully automated process of compiling luajava natives along with Lua 5.1 (not tested newer version yet) for all platforms. I sucesfully compiled them all except natives for iOS and Mac OS X because I do not own Mac development machine. So if I can ask so...
by deathbeam
Wed May 06, 2015 9:03 pm
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24602

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

Ofc, Java is fully backwards compatible.
by deathbeam
Wed May 06, 2015 7:34 pm
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24602

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

Yep, so for now I will stay with Java 6 :) Anyways, my main priority right now is to get compiled natives for luajava for all platforms I listed before.
by deathbeam
Wed May 06, 2015 7:46 am
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24602

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

On Win 7 and XP your PC system do not automatically updates to Jav 8 and when you will try to install it it will show warning that it is not reccomened for your system with Continue and Cancel buttons or something like that.
by deathbeam
Tue May 05, 2015 8:10 am
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24602

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

Yes, libGDX projects can be compiled to HTML5 via GWT. but GWT do not likes at all current Lua backend of NON (LuaJ) with tons of reflections. When I will switch to LuaJava, porting engine to work on web also will be super easy. Also, Java 8 is recommened only for Win 8 + and so on I will stick to J...
by deathbeam
Sun May 03, 2015 11:53 am
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24602

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

Added support for changing orientation on mobile devices * "portrait" - useful for mobile phones * "landscape" - useful for tablets * "sensor" - automatically rotates your screen based on your accelerometer axis I want to replace LuaJ with [luajava](https://github.com/jasonsantos/luajava) for big pe...
by deathbeam
Sun Apr 19, 2015 11:39 am
Forum: Ports
Topic: LöveFTW - preview release
Replies: 81
Views: 70284

Re: LöveFTW - preview release

Wouldn´t Windows Universal apps run also on XBOX?
by deathbeam
Sun Apr 19, 2015 11:24 am
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24602

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

Did some minor optimizations with matrix transformations (rotating, scaling, translating) and added API dumper to tools/ directory (moved also install script there) Here is dump of current API: non.visible non.keyboard.isVisible non.keyboard.setVisible non.keyboard.isDown non.mousepressed non.window...
by deathbeam
Thu Apr 16, 2015 4:12 pm
Forum: Ports
Topic: Yae - Game engine for MoonScript, in MoonScript
Replies: 59
Views: 24602

Re: NÖN [Windows, Linux, OS X, Android, iOS, Ouya]

I downloaded 4 random games from this forums (what was not using bitmap fonts and canvases) and they worked perfectly :) With only minor changes: * added" love = non or love" to top of main.lua * love.event.push("quit") => love.system.quit, * " " character for space => "space" * love.math.random => ...