Search found 87 matches

by BOT-Brad
Mon Oct 05, 2015 8:11 pm
Forum: Support and Development
Topic: Wrong size font
Replies: 4
Views: 523

Re: Wrong size font

It seems the correct display size for that specific font is actually 13pt, 26pt, 39pt, etc...

Try 13pt and 26pt and they display correctly.
by BOT-Brad
Wed Sep 23, 2015 12:02 am
Forum: Games and Creations
Topic: Director of Football
Replies: 16
Views: 3406

Re: Director of Football

Hey, i had the same problem with aeon after a couple of month. I also had to rewrite the asset loader. Currently I use https://github.com/kikito/love-loader . It has a minor bug, but works quite well. I have a gametemplate to showcase how i used it together with states and texture atlases. https://...
by BOT-Brad
Mon Sep 14, 2015 6:49 pm
Forum: Games and Creations
Topic: Director of Football
Replies: 16
Views: 3406

Re: Director of Football

Thought I would post a little update here as it's been a few months since the last one. The GitHub updates have stopped because I moved to a new dev laptop and for whatever reason GitHub wouldn't re-link the project back together without hundreds of errors and headaches. I am a bit of a Git/GitHub n...
by BOT-Brad
Tue Aug 25, 2015 10:23 pm
Forum: Support and Development
Topic: [Solved] Shader, but on quad/batch and not whole texture
Replies: 11
Views: 1526

Re: [Solved] Shader, but on quad/batch and not whole texture

slime wrote:They work fine anywhere (on the main love thread), as long as you don't draw a canvas to itself. Sometimes it's easy to accidentally do that if you forget to call love.graphics.setCanvas after you're done drawing to it.
Image
by BOT-Brad
Tue Aug 04, 2015 7:28 pm
Forum: Libraries and Tools
Topic: vivid.lua -- No longer crutch on RGB
Replies: 6
Views: 1622

Re: vivid.lua -- No longer crutch on RGB

Very nice, thanks for posting this. Will make nice transitional colour tweens much easier with HSL rather than RGB which can be tricky at times.
by BOT-Brad
Fri Jul 24, 2015 9:12 pm
Forum: Support and Development
Topic: (SOLVED) Z-Ordering graphical issues.
Replies: 5
Views: 688

Re: Z-Ordering graphical issues.

Did you write madlib yourself? I think I might have solved it.... In madlib.lua, this is your remove function; for k, v in pairs(ents) do if v == ent then if v.destroy ~= nil then ent:destroy() end ents[k] = nil entAmt = entAmt - 1 if debug.debugMode then print("Removed ent -> " .. ent.name, v) end ...
by BOT-Brad
Tue Jul 21, 2015 10:55 pm
Forum: Support and Development
Topic: (SOLVED) Z-Ordering graphical issues.
Replies: 5
Views: 688

Re: Z-Ordering graphical issues.

I've taken a quick look at your code, and you seem to be sorting your entities (ents) every draw call. Do your entities change 'z' coordinates often? If they never change, it would be much better to sort the entities by their z-coordinates whenever one is added, removed, or modified. I actually don'...
by BOT-Brad
Tue Jul 21, 2015 7:59 pm
Forum: Support and Development
Topic: Love2d won't build with Sublime Text 3
Replies: 5
Views: 2295

Re: Love2d won't build with Sublime Text 3

This is the custom build system I have for ST3. { "shell": true, "cmd": ["B:/Program Files (x86)/LOVE/love.exe", "${project_path:${folder}}"] } Just change that path to the path of love.exe on your machine and as long as you have set the project folder as your root folder (Project -> Add Folder to P...
by BOT-Brad
Sat Jul 18, 2015 11:15 pm
Forum: General
Topic: i cannot program anymore
Replies: 8
Views: 1199

Re: i cannot program anymore

I too go through these phases, I haven't even looked at my football sim game for a few weeks, but I know in a few weeks I will be back at it.
by BOT-Brad
Mon Jun 29, 2015 10:14 pm
Forum: Games and Creations
Topic: Director of Football
Replies: 16
Views: 3406

Re: Director of Football

Progress on the game has been a little slow the past few weeks. I did a little prototype of my new match-centre game engine in a seperate repository, but somehow a niggling bug that would occasionally produce RIDICULOUS results crept in. I am unsure whether it is actually a bug, or a flaw in my actu...