## Search found 67 matches

Mon Feb 02, 2015 7:59 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1709
Views: 606061

### Re: What's everyone working on? (tigsource inspired)

I think you had a little too much fun with the video
Sat Aug 30, 2014 9:48 pm
Forum: Games and Creations
Topic: Drempt - [LD30]
Replies: 1
Views: 903

### Drempt - [LD30]

Drempt is my entry for LD30 made with LÖVE 0.9.1. http://www.ludumdare.com/compo/wp-content/compo2/375043/30221-shot3.png Even though they are long, I'd really encourage you to read the instructions if you play it. It is a game about discerning the differences between two enemies. Here is the LD sub...
Sun Jul 13, 2014 6:46 pm
Forum: Libraries and Tools
Topic: Worley/Cellular Noise Demo
Replies: 5
Views: 2055

### Re: Worley/Cellular Noise Demo

Voronoi is different in the fact that it uses points given by the user, and then uses a mathematical process to work with them. Here is a Delaunay library https://github.com/Yonaba/delaunay in which I use as the basis for this file: https://gist.github.com/WetDesertRock/7b877047035b286a4ca6 Delaunay...
Mon Jun 09, 2014 7:05 pm
Forum: General
Topic: Collaborative Coding Horror Experiment
Replies: 19
Views: 3653

### Re: Collaborative Coding Horror Experiment

Perhaps a style guide is in order ;) Maybe you could allow modification of changes if the intent and outcome can only be seen in the codebase? For instance, fixing that last commit to use agreed upon conventions. Changing that player = Player(x,y) would also fit, as if you play the game you won't fe...
Tue May 06, 2014 2:24 pm
Forum: Support and Development
Topic: Small Useful Functions
Replies: 127
Views: 27119

### Re: Small extra functions

Forgive me, but why can't 'trunc' be replaced by math.floor?
Mon May 05, 2014 12:52 am
Forum: Support and Development
Topic: [Solved] Memory Leak in only two lines
Replies: 15
Views: 5239

### Re: Memory Leak in only two lines

What I found is that my games memory footprint would reach much higher levels than what I expected before dropping sharply. Perhaps you aren't watching for long enough?
Wed Apr 30, 2014 2:36 pm
Forum: Games and Creations
Topic: [LD29] Paranoia
Replies: 3
Views: 754

### Re: [LD29] Paranoia

Thanks for playing and commenting :) In some ways I do extend it, I add a .color attribute for each triangle that is stored. Aside from that, my library mostly deals with placing and drawing the triangles. Your library does the heavy lifting with calculating the triangles. What were you thinking I w...
Tue Apr 29, 2014 6:27 pm
Forum: Games and Creations
Topic: [LD29] Paranoia
Replies: 3
Views: 754

### [LD29] Paranoia

http://www.ludumdare.com/compo/wp-content/compo2/342546/30221-shot0.png Heyo all, This was my second game for Ludum Dare. My last one had a good idea, and not much else. This time I went the opposite direction, I started out with an alright idea, and developed a game that was " Beautifully colourfu...
Mon Apr 28, 2014 12:21 am
Forum: Libraries and Tools
Topic: love-release - in Lua ! - makes LÖVE game release easier
Replies: 148
Views: 107383

### Re: Love-Release. Bash script to make it easier.

I'm on a mac, and as I was packaging up my game for LD29, I realized that your script was including .DS_Store files. It would be nice if you made sure it didn't. That and .git/ (but I didn't see any of those in there).

(Also the desktop icon doesn't display for me?)

Great script!
Sat Apr 19, 2014 11:27 pm
Forum: General
Topic: Printing In Console Performance
Replies: 4
Views: 1212

### Re: Printing In Console Performance

The occasional print won't do much, but if you print several times every frame you'll notice something.