Search found 67 matches

by WetDesertRock
Fri May 20, 2016 2:52 am
Forum: Games and Creations
Topic: 1K Breakout challenge
Replies: 23
Views: 5641

Re: 1K Breakout challenge

Ok, version 2. This time with proper end game behavior and much smaller file size! Expanded (1455 bytes) local G,l,lk,objheight,sx,sy,m,lw,s,dx,dy, b,p, t = {},love,love.keyboard.isDown,.05, 400,400, math, love.window, 0.3, -1,-1 lw.setMode(sx,sy,{resizable=true}) function l.load() G = {} function G...
by WetDesertRock
Thu May 19, 2016 7:24 pm
Forum: Games and Creations
Topic: 1K Breakout challenge
Replies: 23
Views: 5641

Re: 1K Breakout challenge

WetDesertRock, that's pretty good. I like the pacing and it's quite playable. Found a small bug though: after clearing all the blocks but the game didn't reset right away. The ball kept bouncing for a few seconds before the blocks were reset. Interesting idea of avoiding love.update altogether alth...
by WetDesertRock
Wed May 18, 2016 11:39 pm
Forum: Games and Creations
Topic: 1K Breakout challenge
Replies: 23
Views: 5641

Re: 1K Breakout challenge

Alright, by 1K you meant 1024 bytes right? It accomplishes all the requirements, and the challenges. Here is my submission. Without luamin it is 1497 bytes: local G,l,lk,objheight,sx,sy,m,lw, t = {},love,love.keyboard.isDown,.05, 400,400, math, love.window lw.setMode(sx,sy,{resizable=true}) function...
by WetDesertRock
Thu Apr 28, 2016 1:20 am
Forum: Games and Creations
Topic: [LD35] Taiga Woods [LOVE3D]
Replies: 6
Views: 2803

Re: [LD35] Taiga Woods [LOVE3D]

Yeah, getting the same error on OSX 10.10.5 LOVE 0.10.1
by WetDesertRock
Tue Apr 05, 2016 8:03 am
Forum: Libraries and Tools
Topic: [lib] maid64 - easy low resolution scaling system
Replies: 14
Views: 5520

Re: [lib] maid64 - square low resolution system

Another jam this system would be great for! https://itch.io/jam/bit-jam

;)
by WetDesertRock
Wed Feb 10, 2016 8:08 am
Forum: Libraries and Tools
Topic: [Lib] SUIT - Simple User Interface Toolkit
Replies: 81
Views: 43913

Re: [Lib] SUIT - Simple User Interface Toolkit

Uh, what about .push and .pop? I coerced slime to make that work for the graphics state. love.graphics.push("all")
by WetDesertRock
Sun Dec 27, 2015 7:26 pm
Forum: Libraries and Tools
Topic: [TOOL] Flirt - Gets your games going
Replies: 5
Views: 2358

Re: [TOOL] Flirt - Gets your games going

Have to say, the name is adequately appropriate for the task it completes.
by WetDesertRock
Fri Dec 25, 2015 4:23 am
Forum: Games and Creations
Topic: Luminosity Christmas giveaway!
Replies: 30
Views: 5810

Re: Luminosity Christmas giveaway!

Woo hoo!
by WetDesertRock
Thu Dec 24, 2015 7:19 pm
Forum: Games and Creations
Topic: Luminosity Christmas giveaway!
Replies: 30
Views: 5810

Re: Luminosity Christmas giveaway!

Thanks for this, it is awesome.

Unfortunately its only after I added the key I realized its windows only. That bites!
by WetDesertRock
Wed Dec 16, 2015 5:05 am
Forum: Games and Creations
Topic: [LD34] Learning to Dance
Replies: 0
Views: 553

[LD34] Learning to Dance

So I also participated in LD34 with LÖVE, and created a narrative art-game called Learning to Dance. http://ludumdare.com/compo/wp-content/compo2/511439/30221-shot0-1450147127.png http://ludumdare.com/compo/wp-content/compo2/511439/30221-shot2-1450147127.png View on Itch.io View on Ludum Dare Feel f...