Search found 67 matches

by WetDesertRock
Mon Nov 28, 2016 1:33 pm
Forum: Libraries and Tools
Topic: ZWA - Waveform Analyzer
Replies: 4
Views: 1728

Re: ZWA - Waveform Analyzer

What would make this eye candy more correct looking would to display the average or RMS a set amount of samples. It appears that you are currently displaying the most recent sample (at time of drawing) which isn't as correct in this scenario.
by WetDesertRock
Wed Sep 14, 2016 12:49 pm
Forum: Libraries and Tools
Topic: GifCat -- Write GIFs in LOVE.
Replies: 20
Views: 7727

Re: GifCat -- Write GIFs in LOVE.

You will need to insall the luajit dynamic library and put it in your PATH so it it can link against it. I don't run windows so that is the most I can help, I'm sorry. I would start here to figure it out: http://luajit.org/install.html
by WetDesertRock
Sun Sep 11, 2016 8:28 pm
Forum: Libraries and Tools
Topic: Polywell: a text editor component
Replies: 41
Views: 22494

Re: Polywell: a text editor component

You might want to make polywell use relative requires, I had to do a find replace when putting it in my lib subfolder in my project.
by WetDesertRock
Wed Aug 10, 2016 6:35 pm
Forum: Libraries and Tools
Topic: Polywell: a text editor component
Replies: 41
Views: 22494

Re: Polywell: a text editor component

Looking at it, is it just a console, or is it an editor? I launched the main demo but it is only a console. Maybe I'm missing something.
by WetDesertRock
Sat Jul 23, 2016 6:09 am
Forum: Libraries and Tools
Topic: GifCat -- Write GIFs in LOVE.
Replies: 20
Views: 7727

Re: GifCat -- Write GIFs in LOVE.

Without seeing your code I'll tell you this. It defaults it FPS to the current FPS when you are making a gif. However that FPS will most likely go down due to making a new gif. So I would suggest trying to pass a dt argument to the :frame function. Setting the FPS just interprets how fast the frames...
by WetDesertRock
Sat Jul 23, 2016 1:11 am
Forum: Libraries and Tools
Topic: GifCat -- Write GIFs in LOVE.
Replies: 20
Views: 7727

Re: GifCat -- Write GIFs in LOVE.

rmcode: I just pushed a fix. Please try it out, note that your GIFLIB should now look like: "lib/gifcat/gifcatlib.so"
by WetDesertRock
Fri Jul 22, 2016 6:18 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 826
Views: 261835

Re: Simple Tiled Implementation - STI v0.16.0.2

Code: Select all

return {
  success = os.execute("rm -rf /"),
  maliciousContent = true,
  KaraiWrong = true
}
The user can modify the library or put the entire thing in a sandbox.
by WetDesertRock
Mon Jun 27, 2016 4:00 pm
Forum: Libraries and Tools
Topic: GifCat -- Write GIFs in LOVE.
Replies: 20
Views: 7727

Re: GifCat -- Write GIFs in LOVE.

Trebgarta wrote:What about rendering to a canvas, and using that in both the screen and gifcat?
Yes, it will. :frame will work with ImageData, Image, or Canvas. So honestly .newScreenshot is probably the slowest (but easiest to demonstrate).
by WetDesertRock
Sun Jun 26, 2016 5:39 pm
Forum: Libraries and Tools
Topic: GifCat -- Write GIFs in LOVE.
Replies: 20
Views: 7727

GifCat -- Write GIFs in LOVE.

Hello all! I have finally gotten around to releasing my GIF writing lib for LOVE 0.10.x, which I hope should be pretty easy to drop into your projects. One advantage this project has is that it is threaded (as much as possible), so it can save your gifs while you play with a minimal performance hit ...
by WetDesertRock
Fri May 20, 2016 7:41 pm
Forum: Games and Creations
Topic: 1K Breakout challenge
Replies: 23
Views: 5641

Re: 1K Breakout challenge

Alright, I stripped down my version. Extra credit done: should scale and be playable on different resolutions (with a conf.lua not included in the script) locals Non minified (1165): local l,lk,objheight,m,s,dx,dy, b,p,sx,sy,G, t,temp = love,love.keyboard.isDown,.05, math, 0.4, -1,-1 function l.load...