Search found 51 matches

by gianmichele
Wed Mar 04, 2015 1:45 pm
Forum: General
Topic: Android and iOS port in official löve
Replies: 2
Views: 909

Re: Android and iOS port in official löve

Fantastic news!!!!

Thanks a lot.
by gianmichele
Tue Mar 03, 2015 11:11 am
Forum: General
Topic: Android and iOS port in official löve
Replies: 2
Views: 909

Android and iOS port in official löve

Is there any plan to move the Android and iOS port to the official löve?

They seem to be working quite well and the workflow is fantastic!
by gianmichele
Sat Jan 17, 2015 7:11 pm
Forum: LÖVE-Android
Topic: IAP(In App Purchase)
Replies: 4
Views: 4253

Re: IAP(In App Purchase)

Hi everyone, first of all thanks for both the iOS and Android ports, those are really awesome!!! I think the proposed solution of creating the hook to be able to call native API is a great idea. I love how not bloated the ports are and I would prefer for them to stay that way. Having said that if su...
by gianmichele
Tue Dec 16, 2014 4:41 pm
Forum: General
Topic: Closed source love2d games...
Replies: 41
Views: 9723

Re: Closed source love2d games...

Would be interesting to know how you did it.
by gianmichele
Mon Dec 08, 2014 10:44 pm
Forum: General
Topic: Spine finding a bit of a showstopper with LÖVE
Replies: 5
Views: 1909

Spine finding a bit of a showstopper with LÖVE

Seems like they might need a bit more support. Any plan for it?

Spine is an amazing piece of software and LÖVE too ;)

http://esotericsoftware.com/forum/viewt ... f=3&t=3690
by gianmichele
Thu Dec 04, 2014 8:30 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 67868

Re: Experimental iOS port (LÖVE 0.9.x)

Another small question: how do you guys handle multi resolution and loading of retina assets?

Thanks,
Gianmichele
by gianmichele
Tue Dec 02, 2014 7:53 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 67868

Re: Experimental iOS port (LÖVE 0.9.x)

I guess that probably a small guide on how to integrate those services could open the door to people integrating a few :D
by gianmichele
Sat Nov 29, 2014 12:12 am
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 67868

Re: Experimental iOS port (LÖVE 0.9.x)

This really has come a long way. I guess it's time for me to test properly!

Any chance you'll integrate iAds or Game Center Leaderboards? Or a guide that shows how to do it?
by gianmichele
Wed Jan 15, 2014 11:16 pm
Forum: Ports
Topic: [DEPRECATED] Experimental iOS port (LÖVE 0.9.2)
Replies: 129
Views: 67868

Re: Experimental iOS port (LÖVE 0.9.x)

WOW, just WOW! I'm going to test it ASAP. One workflow enhancer would be to create a "player" version of the runtime that can get a .love file through wi-fi, that way you can cut the xcode part and also have windows/linux users develop for it (at least until they need to publish. Apple does not allo...