Search found 51 matches

by gianmichele
Mon Nov 16, 2015 12:17 am
Forum: Support and Development
Topic: How to approach this?
Replies: 1
Views: 454

How to approach this?

Hey everyone, how would you approach having a split screen with 2 different resolutions? Top one is a scaled up version of a viewport with a base resolution of 128*128 (so scaled to fit the width of the screen) and the bottom one is the other viewport at the device resolution. Imagine if you had a g...
by gianmichele
Wed Nov 11, 2015 7:18 am
Forum: LÖVE-Android
Topic: Admob Interstitial ad - LÖVE-Android
Replies: 4
Views: 18006

Re: Admob Interstitial ad - LÖVE-Android

I second that. An example using FFI would be cool.
Also I want to try something similar in iOS, wish me luck as my cpp coding skills are quite basic :P
by gianmichele
Mon Oct 26, 2015 1:23 pm
Forum: Games and Creations
Topic: Wanderer
Replies: 62
Views: 15266

Re: Wanderer - Kickstarter now live!

First of all the game looks amazing! Fantastic job!

I think the problem with porting is due to the fact that you need to be a registered developer. Basically you should be able to share the port without any problem as long as who is receiving it is also a registered developer.
by gianmichele
Fri Sep 11, 2015 8:36 pm
Forum: General
Topic: tvOS (Apple Tv)
Replies: 14
Views: 2457

Re: tvOS (Apple Tv)

It is possible to call Apple's iOS APIs directly in Lua if you use LuaJIT's FFI (you might want to get a helper library like this , though – or one that works well on iOS.) OMG thanks a lot!!! This is mostly what I was referring to. Time to cook something useful. Do you know if something similar ex...
by gianmichele
Fri Sep 11, 2015 11:47 am
Forum: General
Topic: tvOS (Apple Tv)
Replies: 14
Views: 2457

Re: tvOS (Apple Tv)

T-Bone wrote:It goes against the "write once, deploy anywhere" approach we all know and löve.
Agree but there are some services that you could not possibly think to be able to standardize. Also what I was asking is a simpler binding to those functions not a real wrapper ;)
by gianmichele
Thu Sep 10, 2015 10:51 pm
Forum: General
Topic: tvOS (Apple Tv)
Replies: 14
Views: 2457

Re: tvOS (Apple Tv)

I think the idea of exposing the iOS api to lua is more future proof than trying to create an alternate API for it. Still thinking about the future, exposing the Android API would help as well. People can always create a common wrapped API in Lua directly if they feel the need.
by gianmichele
Fri Jul 31, 2015 12:31 pm
Forum: Support and Development
Topic: Help integrating 3rd parties
Replies: 0
Views: 547

Help integrating 3rd parties

Hey everyone, I've been playing with LÖVE for a long while now, especially since it started adding support for mobile. I feel confident now to take the plunge and create a game for the appstore to test my whole setup. What I'd like to do is integrate Gamecenter with it but that's where my knowledge ...
by gianmichele
Sun Apr 19, 2015 9:15 pm
Forum: Ports
Topic: LöveFTW - preview release
Replies: 81
Views: 113055

Re: LöveFTW - preview release

Well, first of all congratulations on the port!!!

Don't have any windows device or pc to test, but I'm sure you'll get plenty of feedback. Can't wait to see this become official as well.

Is it based on the 0.9.2 or 0.10.0 branch?
by gianmichele
Fri Mar 20, 2015 4:26 pm
Forum: Support and Development
Topic: Canvas question and usage
Replies: 1
Views: 386

Canvas question and usage

Hey there, I'm looking at canvas, and although I understand the general concept from the wiki, I was wondering if anyone can go a bit more in depth on its usage. Why would you use canvas and in which case? What is the advantage? Any drawback to be aware of? Any particular game scenario? Thanks, Gian...
by gianmichele
Sat Mar 14, 2015 11:59 pm
Forum: General
Topic: Has anyone experimented with emscripten?
Replies: 2
Views: 482

Has anyone experimented with emscripten?

Anyone tried emscripten with love? Might be a solution for html5/webgl.

.Gianmichele