Search found 137 matches

by nuno
Wed Aug 12, 2015 8:13 am
Forum: Games and Creations
Topic: The Blueprints Machine
Replies: 52
Views: 12959

Re: Introducing The Blueprints Machine

I think you should keep the debug function in the main game, I think they would be really useful for beginners. Also I recommend adding subtract and divide events, although they aren't actually necessary it would be much more user friendly. Yes, the debug nodes will be part of the game, otherwise s...
by nuno
Tue Aug 11, 2015 7:24 pm
Forum: Games and Creations
Topic: The Blueprints Machine
Replies: 52
Views: 12959

Re: Introducing The Blueprints Machine

Positive07 wrote:Wow looks pretty neat, but I'm really more interested in using it as an app for visual programming

Anyway, really cool and I'm looking forward to whatever game you can come up with with this awesome UI
in a way, you will be doing visual programming, to solve the puzzle ;)
by nuno
Tue Aug 11, 2015 4:35 pm
Forum: Games and Creations
Topic: The Blueprints Machine
Replies: 52
Views: 12959

Re: Introducing The Blueprints Machine

today's developments

by nuno
Tue Aug 11, 2015 1:55 pm
Forum: Games and Creations
Topic: The Blueprints Machine
Replies: 52
Views: 12959

The Blueprints Machine

Hello fellow lövers :D I'm publicly announcing what will (hopefully) become my next game: The Blueprints Machine (TBM). TBM is a puzzle game, where each level can present you a totally different scenario/world/challenge, and to solve it, you have to manipulate certain aspects of that level to achiev...
by nuno
Sun Jun 07, 2015 3:10 pm
Forum: Libraries and Tools
Topic: Day/night cycle test
Replies: 3
Views: 894

Re: Day/night cycle test

DeltaF1 wrote:That's neat, are you planning on using this in a project?
Probably. I'm currently doing a bunch of test to try stuff out for my next game :)
by nuno
Wed Jun 03, 2015 9:17 am
Forum: General
Topic: LOVE2D book
Replies: 10
Views: 3307

Re: LOVE2D book

bartbes wrote:It does, I have a copy.
I wasn't aware of this book either. Is it worth it? How up to date is it to current love features?

I'd definitely pay for a good LÖVE book that included some shaders and physics, and stuff :D
by nuno
Wed Dec 17, 2014 7:51 am
Forum: Libraries and Tools
Topic: Microphone Support for LÖVE!
Replies: 62
Views: 21509

Re: Microphone Support for LÖVE!

cool! gonna try it today :D

maybe we will see this included in Löve in the future?
by nuno
Tue Sep 23, 2014 9:47 pm
Forum: Games and Creations
Topic: Autumn - RELEASED :D
Replies: 21
Views: 8616

Re: Autumn - RELEASED :D

DaedalusYoung wrote:Yes, that works. But now the .app has no icon anymore?
argghh.. these are the issues when you don't have the OS to test yourself.
uploaded again, I think I got it right, now :)
by nuno
Tue Sep 23, 2014 9:20 pm
Forum: Games and Creations
Topic: Autumn - RELEASED :D
Replies: 21
Views: 8616

Re: Autumn - RELEASED :D

It crashes on startup on OS X 10.8.5. I read this in the crash log: Application Specific Information: *** Terminating app due to uncaught exception 'CALayerInvalidGeometry', reason: 'CALayer position contains NaN: [nan nan]' terminate called throwing an exception abort() called When I extract the ....