Search found 137 matches

by nuno
Mon Dec 23, 2013 12:43 am
Forum: Games and Creations
Topic: First playable demo - need testers :)
Replies: 9
Views: 1522

Re: First playable demo - need testers :)

RunningGamesStudios wrote:Played the demo. Felt good!. A cool upgrade would be a missle vector that lets you see where you should fire. ex theres a missle coming at you and it tells you how much lead to put in.
I thought about that one, but probably would make the game too easy ;)
by nuno
Mon Dec 23, 2013 12:20 am
Forum: Games and Creations
Topic: First playable demo - need testers :)
Replies: 9
Views: 1522

First playable demo - need testers :)

Hi folks!

Today I'm making available the first playable demo of Missilium. Would love to get some feedback from you before I give the final touches :)
Download links at http://bitoutsidethebox.com/missilium.html

thanks!!
by nuno
Fri Dec 20, 2013 4:10 pm
Forum: Games and Creations
Topic: Missilium - almost ready to go!
Replies: 3
Views: 758

Missilium - almost ready to go!

Hi everyone! So my first game using Love2D is almost finished (damn these last 10%). It's called Missilium, and it's based on the classic Missile Commander, but with a lot more extras for added fun. Here are the 2 videos I shot today (sorry for the poor framerate in the video) http://youtu.be/_ADxTm...
by nuno
Wed Dec 18, 2013 1:12 pm
Forum: General
Topic: Best way to iterate and remove
Replies: 11
Views: 3444

Re: Best way to iterate and remove

To prevent that, you can simply iterate over the list backwards. Micha means doing this: local function remove_items(tbl) for i=#tbl,1,-1 do -- i starts at the end, and goes "down" if should_be_removed(tbl[i]) then table.remove(tbl, i) end end end Hi Kikito, Thanks, so I will replace my remove iter...
by nuno
Wed Dec 18, 2013 11:35 am
Forum: General
Topic: Best way to iterate and remove
Replies: 11
Views: 3444

Re: Best way to iterate and remove

Hi Micha, thanks for the reply! Yes, I understood the issue in 1 was the reason the tutorial suggested to use a temporary list to hold the objects to remove. But I didnt understand, from your reply, if this solves it or not. here's a small sample: for k,v in ipairs(smoke) do if v.time >=v.life then ...
by nuno
Wed Dec 18, 2013 11:05 am
Forum: General
Topic: Best way to iterate and remove
Replies: 11
Views: 3444

Best way to iterate and remove

Hi everyone! When I was learning love2d from a tutorial, the recommended way to iterate a list and remove objects was to add them to a temporary list "to remove". In the end of the iteration, we iterate the "to remove" list and remove them in the main list. This was a solution presented to avoid con...
by nuno
Sun Dec 15, 2013 9:46 pm
Forum: Games and Creations
Topic: my missile commander remake
Replies: 0
Views: 572

my missile commander remake

Hi everyone!
So this will be my first "serious" game with Love2d.
I'm currently implementing my own particle systems and making some tests. You can see a short anim here.
http://www.youtube.com/watch?v=9oVpBbf1kVs


Its 2 days old, so its quite different already ;)