Search found 108 matches

by dusoft
Thu May 08, 2014 5:55 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1711
Views: 650743

Re: What's everyone working on? (tigsource inspired)

Political simulator you say? communists? socialists ? The idea is that the game system under the scenario is completely flexible and open. so anyone can put data & content together (stats/indicators, starting values, in-game rules issues, texts and pics and other required content - via CSV and text...
by dusoft
Tue May 06, 2014 2:24 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1711
Views: 650743

Re: What's everyone working on? (tigsource inspired)

[quote="Germanunkol"]Dusoft: It should generate less of a beard for a guy who's 28 :D

working on... understandable that anything (specially graphics) could be just temporary.
by dusoft
Tue May 06, 2014 12:21 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1711
Views: 650743

Re: What's everyone working on? (tigsource inspired)

Political simulation game system + scenario (inspired by Hidden Agenda, Conflict: Middle East and Balance of Power/the Planet) Game system will allow for easy scenario creation based on text/CSV files and take care of everything else (data loading, generating GUI, game economy etc.) 5.jpg It uses th...
by dusoft
Sat May 03, 2014 11:39 pm
Forum: Libraries and Tools
Topic: game state switcher class
Replies: 3
Views: 986

Re: game state switcher class

OK, I put it together and you can find the state switcher here: http://www.ambience.sk/love2d-a-state-switcher-class-lua/ or a direct download: http://www.ambience.sk/wp-content/uploads/stateswitcher.zip Licensed under CC-BY, tested with the latest Love2D 0.9.1. Just run main.lua and it guides you t...
by dusoft
Mon Apr 21, 2014 4:05 am
Forum: Libraries and Tools
Topic: game state switcher class
Replies: 3
Views: 986

game state switcher class

Hello, would anyone be interested in a state switcher library/class based on the files (one .lua file=one state) as opposed to most of the state switchers linked from LOVE2D Wiki? I created such a class for my game and now I can release it, if there you have need for it. Basic concept simplified is ...
by dusoft
Tue Dec 10, 2013 11:22 am
Forum: General
Topic: Love documentation - wiki - add epub export option
Replies: 0
Views: 592

Love documentation - wiki - add epub export option

Please add epub export of wiki love reference - just use this plugin for MediaWiki:
http://www.mediawiki.org/wiki/Extension:EPubExport

Thanks
by dusoft
Fri Nov 08, 2013 8:09 am
Forum: Support and Development
Topic: HELP: question re love.keyborad (space not detected)
Replies: 2
Views: 747

Re: question re love.keyborad (space not detected)

but it normally works in other computer games (even online such as flash etc.), just love/lua does not detect that particular combination. edited: alternatively, can you point me to the keyboard control library (instead of the default love handling) that i could try? i have tested other .love games ...
by dusoft
Fri Nov 08, 2013 12:10 am
Forum: Support and Development
Topic: HELP: question re love.keyborad (space not detected)
Replies: 2
Views: 747

HELP: question re love.keyborad (space not detected)

Hello, can anyone explain, why is [spacebar] not detected when pressing left+up arrows, but any other arrow (cursor keys) combination works with spacebar as well? e.g. if love.keyboard.isDown("left") and love.keyboard.isDown("down") then . . . function love.keyreleased(key) if key==" " then blob.siz...