Search found 101 matches

by Mr. Strange
Sun Nov 30, 2008 10:26 pm
Forum: Support and Development
Topic: Fonts!
Replies: 7
Views: 2674

Fonts!

Alright, I'm playing around with font stuff, and now I want more font functionality. Maybe some of this already exists? 1 - I want to load a true type font as a new font type. I have no idea what font I could use other than love.default_font, or loading a font in via an image. 2 - I want to use bold...
by Mr. Strange
Wed Nov 26, 2008 4:52 pm
Forum: Support and Development
Topic: Changing keyboard input into characters.
Replies: 10
Views: 3271

Re: Changing keyboard input into characters.

The value passed to keypressed is a virtual key code (i.e. an integer). Appending it to a string will not convert it into the correct character. The function string.char will, however. Awesome. That gets me most of the way there. Unfortunately, I can't simply call string.char(key) on everything, be...
by Mr. Strange
Wed Nov 26, 2008 7:53 am
Forum: Support and Development
Topic: Changing keyboard input into characters.
Replies: 10
Views: 3271

Changing keyboard input into characters.

It's probably late, but for some reason I'm unable to grab the key pressed as a character, rather than a character code. For example: function keypressed(key) string = string..key end function draw() love.graphics.print(string, 100,100) end Just gives me "112" when I press "p". I hope I'm missing so...
by Mr. Strange
Wed Nov 26, 2008 4:50 am
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 117185

Re: LUBE (Networking Library)

mön , your example was exactly what I needed. Thank you very much. Simple, bare-bones, and gives me something to build on.

[edit]... and now I've got the functionality I needed working flawlessly. Awesome!

--Mr. Strange
by Mr. Strange
Tue Nov 25, 2008 7:53 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 117185

Re: LUBE (Networking Library)

Although your response is clear enough, it doesn't really help me get off the ground. Before I can worry about packet size limitations, I need to actually send an receive a packet. I really want an example program - something totally simple. For example: When a player hits a key, display that letter...
by Mr. Strange
Mon Nov 24, 2008 10:23 pm
Forum: Libraries and Tools
Topic: LUBE (Networking Library)
Replies: 332
Views: 117185

Re: LUBE (Networking Library)

I'm desperate to get my networked game up and running. Unfortunately, I'm just not at all clear on how to use this to accomplish my goals. I'll lay out exactly what I want from my networking, and maybe you could be kind enough to tell me exactly how to accomplish it. I have a card game, in which pla...
by Mr. Strange
Wed Nov 19, 2008 9:14 pm
Forum: General
Topic: LÖVE 0.5.0
Replies: 37
Views: 13861

Re: LÖVE 0.5.0

Awesome! thanks for pointing that out.

--Mr. Strange
by Mr. Strange
Wed Nov 12, 2008 7:47 am
Forum: General
Topic: LÖVE 0.5.0
Replies: 37
Views: 13861

Re: LÖVE 0.5.0

I want to add a network layer to my current project - it's nothing I've ever done personally before, but I'm not afraid of it. However, I'm really not sure what it means that love "supports" lua socket. What do I need to grab, and where do I need to put it? I can follow the documentation for actuall...
by Mr. Strange
Wed Oct 29, 2008 9:32 am
Forum: Support and Development
Topic: Documentation suggestions
Replies: 10
Views: 2538

Re: Documentation suggestions

I believe twiki supports that. Not that I, generally, condone permissions for wikis.

--Mr. Strange
by Mr. Strange
Tue Oct 28, 2008 5:29 pm
Forum: Support and Development
Topic: Documentation suggestions
Replies: 10
Views: 2538

Re: Documentation suggestions

I would totally contribute. I like the format of the documentation, but we could totally stand to have some examples appended to many of the functions, especially some plain-english "why would I use this" discussion. You could tier the wiki, such that anyone can adjust the comments / examples sectio...