Search found 1929 matches

by Nixola
Sun Apr 29, 2018 8:02 am
Forum: General
Topic: Love2d Timestep and keypress (with repeat) not updating correctly?
Replies: 10
Views: 2140

Re: Love2d Timestep and keypress (with repeat) not updating correctly?

zorg wrote:
Sun Apr 29, 2018 6:24 am
Now, the important bit, setKeyRepeat is cancer because it uses the OS' own repeat detection rates, which is basically useless for any and all purposes, even though people like to say otherwise.
As far as I can tell, it's only useful in GUIs or other situations where the user is typing.
by Nixola
Tue Apr 17, 2018 7:17 pm
Forum: Support and Development
Topic: love.math.random not working on iOS in Love V 11.1
Replies: 3
Views: 992

Re: love.math.random not working on iOS in Love V 11.1

You have LÖVE 0.10 on your pc, but 11 on your iOS device. The color range changed from 0-255 to 0-1, meaning you need to divide your result by 255 in order to make it work.
by Nixola
Sat Apr 14, 2018 7:11 am
Forum: Support and Development
Topic: 11.0 - Some errors causes window to immediately close
Replies: 7
Views: 1307

Re: 11.0 - Some errors causes window to immediately close

I know it's annoying, but running the game using lovec.exe from a terminal should allow you to see the errors, at least as a temporary workaround before the issue is fixed.
by Nixola
Mon Apr 09, 2018 9:57 pm
Forum: Support and Development
Topic: Is there an effective way to cut down lag?
Replies: 26
Views: 4985

Re: Is there an effective way to cut down lag?

I can't seem to notice any difference between 650x650 and 2560x1440 (which, as of now, is the highest I can go), so I'm afraid I'm unable to reproduce the issue and thus unable to test it.
by Nixola
Mon Apr 09, 2018 8:40 pm
Forum: Support and Development
Topic: Is there an effective way to cut down lag?
Replies: 26
Views: 4985

Re: Is there an effective way to cut down lag?

One doesn't necessarily need to read all of the code to figure out the issue; plus, two thousand lines of code may be a lot to one person but close to nothing for another one. I'd say you should upload the code (if you want to, of course) and let people decide whether they want to try, especially si...
by Nixola
Mon Apr 09, 2018 4:34 pm
Forum: General
Topic: 11.0 bugs
Replies: 47
Views: 43757

Re: 11.0 bugs

You should probably not rely on == to compare floats from different sources. The correct way to compare them depends on their representation, which means it depends on the image format. In case of a normal 8bpc canvas/imagedata/whatever the only actual possible values will be [0-255]/255, which mean...
by Nixola
Thu Apr 05, 2018 5:31 pm
Forum: Ports
Topic: LÖVE Steamlink port?
Replies: 4
Views: 9440

Re: LÖVE Steamlink port?

You can also run native apps. Like mame, kodi...this eliminates the lag. Crap. Had I known about that, I would've bought it without a second thought a few days ago, when it was bundled for free (plus shipping) with a few games I was interested in anyway... I'll get it next time I see a similar offe...
by Nixola
Mon Apr 02, 2018 9:00 am
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 33343

Re: LÖVE 11.0 released!

After the update, some color combinations in graphics.setColor() not work, simple like 255 and 0 do work: function love.draw() love.graphics.setBackgroundColor(255, 255, 255) love.graphics.setColor(255, 0, 255, 1) love.graphics.polygon('fill', 100, 100, 200, 100, 150, 200) end https://i.imgur.com/w...
by Nixola
Sun Apr 01, 2018 10:12 am
Forum: General
Topic: Autobuild LÖVE games on Travis CI
Replies: 9
Views: 2371

Re: Autobuild LÖVE games on Travis CI

Please do not commit the binaries. Having to download hundreds of megabytes just to get a ~10MB binary file is awful.