Search found 1929 matches

by Nixola
Sat Jun 23, 2018 3:08 pm
Forum: General
Topic: Trying to draw a textured polygon
Replies: 4
Views: 1212

Re: Trying to draw a textured polygon

Nixola wrote:
Thu Jun 14, 2018 3:08 pm
Try setting the LOVE_GRAPHICS_USE_OPENGLES environment variable to 1 before launching LÖVE; that should be all there is to it.
That is, assuming your computer supports GL ES and the drivers use a stricter compiler. I don't know how to check for that, but trying won't hurt.
by Nixola
Sat Jun 23, 2018 12:14 pm
Forum: Support and Development
Topic: Issue with loading levels [solved]
Replies: 10
Views: 1760

Re: Issue with loading levels (read for more info)

You can't *save* to a file inside a .love file. there's got to be some way, it can get the textures fine using love.graphics.newImage(), so it is possible, I just need to figure out how newImage, like any other constructor reads data; that is indeed possible. the fact that it can access parts of a ...
by Nixola
Tue Jun 19, 2018 1:40 pm
Forum: Support and Development
Topic: a glitch when drawing lines in Love 2D
Replies: 2
Views: 683

Re: a glitch when drawing lines in Love 2D

Try using love.graphics.setLineJoin("bevel") before drawing those lines to see if it fixes the issue. Could you share a .love file anyway, to see if it's reproducible on other systems? I do remember having a similar issue.
by Nixola
Mon Jun 18, 2018 4:03 pm
Forum: Support and Development
Topic: Prevent freezing while working with large files?
Replies: 28
Views: 5329

Re: Prevent freezing while working with large files?

The arguments will be received as vararg. For example:
main.lua:

Code: Select all

thread = love.thread.newThread("thread.lua")
thread:start("foo", "bar", 4200)
thread.lua:

Code: Select all

local user, pass, port = ...
print(user, pass, port) -- this will print foo     bar     4200
by Nixola
Mon Jun 18, 2018 6:47 am
Forum: General
Topic: Could LÖVE run on a Raspberry Pi 2B WITH x11?
Replies: 17
Views: 3558

Re: Could LÖVE run on a Raspberry Pi 2B WITH x11?

I think you edited the wrong post
by Nixola
Thu Jun 14, 2018 9:21 pm
Forum: General
Topic: Avatars: OBEY!
Replies: 738
Views: 308331

Re: Avatars: OBEY!

Don't question. Obey.
by Nixola
Thu Jun 14, 2018 3:31 pm
Forum: General
Topic: Could LÖVE run on a Raspberry Pi 2B WITH x11?
Replies: 17
Views: 3558

Re: Could LÖVE run on a Raspberry Pi 2B WITH x11?

I guess you could try building LÖVE without stripping the debug symbols (add a "-g" flag to g++ iirc? You'll possibly have to edit the makefile), then debug LÖVE on the device it segfaults on by running "gdb love" and getting a backtrace when it segfaults; I'm afraid I can't be much more of help as ...
by Nixola
Thu Jun 14, 2018 3:08 pm
Forum: General
Topic: Could LÖVE run on a Raspberry Pi 2B WITH x11?
Replies: 17
Views: 3558

Re: Could LÖVE run on a Raspberry Pi 2B WITH x11?

Try setting the LOVE_GRAPHICS_USE_OPENGLES environment variable to 1 before launching LÖVE; that should be all there is to it.
by Nixola
Wed Jun 13, 2018 6:56 pm
Forum: Support and Development
Topic: Löve 11.1: love.filesystem.createDirectory( ) doesn't seem to work
Replies: 6
Views: 1414

Re: Löve 11.1: love.filesystem.createDirectory( ) doesn't seem to work

LÖVE, by itself, won't ever try to write in the game archive (even when it's a folder and not an archive), but it will read from both there and the save directory, with the latter coming first. You can only write stuff to the save directory, and that includes creating directories.
by Nixola
Tue Jun 12, 2018 9:20 pm
Forum: Games and Creations
Topic: Windows XP Minesweeper clone
Replies: 3
Views: 1804

Re: Windows XP Minesweeper clone

I noticed the exact same thing, which should also work when the mousewheel is pressed, so I decided to try and code it myself. You didn't include a license so I may not be allowed to do this, so I hope you won't mind.