Search found 85 matches

by RedHot
Wed Aug 21, 2013 12:07 pm
Forum: Games and Creations
Topic: Your Ludum Dare 27 Entries
Replies: 72
Views: 12313

Re: Your Ludum Dare 27 Entries

I might join too! I have yet to look into Lundum Dare. I wont be using LÖVE though... I don't have any ideas for games with LÖVE, but the game I'm going to enter will be ported to LÖVE shortly after. LibGDX? Really want to participate, don't have enough free time. I entered one contest so far: a Mi...
by RedHot
Wed Aug 21, 2013 8:47 am
Forum: Games and Creations
Topic: Your Ludum Dare 27 Entries
Replies: 72
Views: 12313

Your Ludum Dare 27 Entries

Hi there. I would like to encourage everyone to participate in the upcoming LD ( August 25th).

I will be posting my entry for sure. I hope this thread will help to organize your projects so everyone can enjoy it :)
by RedHot
Tue Aug 06, 2013 5:00 pm
Forum: Libraries and Tools
Topic: Vapor - LÖVE Distribution Client
Replies: 162
Views: 32280

Re: Vapor - LÖVE Distribution Client

Is it meant for JIT? Is there any way we can choose if we want to run a game using JIT or not?
by RedHot
Mon Aug 05, 2013 5:29 pm
Forum: Support and Development
Topic: [solved] Bug: flicker at fade in and out.
Replies: 10
Views: 2221

Re: Bug: flicker at fade in and out.

Can you actually reproduce the problem with the least code possible?
by RedHot
Mon Aug 05, 2013 11:16 am
Forum: Support and Development
Topic: [solved] Bug: flicker at fade in and out.
Replies: 10
Views: 2221

Re: Bug: flicker at fade in and out.

Share the love file
by RedHot
Sun Aug 04, 2013 4:27 pm
Forum: Libraries and Tools
Topic: Vapor - LÖVE Distribution Client
Replies: 162
Views: 32280

Re: Vapor - LÖVE Distribution Client

How can I submit my game to Vapor ;) ? I'd ask for rather simple instructions as I have my mind set on sth else atm.
by RedHot
Fri Aug 02, 2013 1:06 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1707
Views: 563611

Re: What's everyone working on? (tigsource inspired)

@adnzzzzZ
What's the way to record your game window with a certain resolution and convert it to gif. Seems like it's really automatic. Care to share adnzzzzZ ? :)
by RedHot
Sun Jul 28, 2013 5:52 pm
Forum: Support and Development
Topic: Looking for a .nds or .gba exporter
Replies: 19
Views: 5783

Re: Looking for a .nds or .gba exporter

There would be no such thing as running LUA code in an interpreted way. Lua code would need to be compiled for an NDS instruction set.
by RedHot
Sun Jul 28, 2013 10:19 am
Forum: Support and Development
Topic: Looking for a .nds or .gba exporter
Replies: 19
Views: 5783

Re: Looking for a .nds or .gba exporter

@jimbobert94 It's never a bad idea do dream big. Don't listen to the party poopers. It is possible. There are open source nds emulators. Learn about hardware architecture of nds or gba. You will be dealing with ARM cpus here. Try to understand what a RISC cpu is. Heck it might take a year or 2 but t...
by RedHot
Fri Jul 26, 2013 6:39 pm
Forum: Libraries and Tools
Topic: My take on Metaballs (without using shaders)
Replies: 5
Views: 1661

Re: My take on Metaballs (without using shaders)

Jasoco wrote:Too bad it's not real-time. Would make an awesome backdrop for my main menu.
Just do it with shaders or usa LUA JIT