Search found 85 matches

by RedHot
Wed Aug 28, 2013 9:43 am
Forum: Libraries and Tools
Topic: high resolution love.run function for 0.8.0
Replies: 25
Views: 3817

Re: high resolution love.run function for 0.8.0

I sure wish you would keep your mouth as closed as your mind. It's not the first time I see you spreading nonsense. I have just explained it to you why you are wrong. Yet you aren't even capable of comprehending a simple text and instead of having a valuable discussion and providing arguments you pr...
by RedHot
Tue Aug 27, 2013 11:50 pm
Forum: Libraries and Tools
Topic: high resolution love.run function for 0.8.0
Replies: 25
Views: 3817

Re: high resolution love.run function for 0.8.0

Like I said, if you'd turn the Vsync off (Granted the FPS is bound to the refresh frequency by default) you can profile your code very accurately
by RedHot
Tue Aug 27, 2013 8:10 pm
Forum: Libraries and Tools
Topic: high resolution love.run function for 0.8.0
Replies: 25
Views: 3817

Re: high resolution love.run function for 0.8.0

2) Lower time step = more calculations. Why would you occupy your CPU with redundat calls if fewer are sufficient? Using a higher resolution timer has little to do with the amount of time steps. If I am getting this correctly you wish to use a more precise timer with the old amount of iterations? T...
by RedHot
Tue Aug 27, 2013 7:32 pm
Forum: Libraries and Tools
Topic: high resolution love.run function for 0.8.0
Replies: 25
Views: 3817

Re: high resolution love.run function for 0.8.0

You seem to have some real difficulties understanding other people. Try to read, not only see a post. The reason why I am pointing out your mistakes is that you are spreading misconceptions and confusing other users. You have made no arguments so far (even invalid ones) and I have told you some alre...
by RedHot
Tue Aug 27, 2013 7:07 pm
Forum: Libraries and Tools
Topic: high resolution love.run function for 0.8.0
Replies: 25
Views: 3817

Re: high resolution love.run function for 0.8.0

You are confusing "the more the better" with "enough is enough". Smaller time step is only crucial for fast moving objects or "higly reactive". We are not simulating atoms for Christ sake. The majority of physics libraries support a world metric system. A car is f.i 4 units long, as in 4 meters. Not...
by RedHot
Tue Aug 27, 2013 6:00 pm
Forum: Libraries and Tools
Topic: high resolution love.run function for 0.8.0
Replies: 25
Views: 3817

Re: high resolution love.run function for 0.8.0

The standard resolution is perfect for physics simulation. In programming you would need high-res timers for code profiling, where nano-seconds matter.
by RedHot
Mon Aug 26, 2013 9:25 pm
Forum: Games and Creations
Topic: Your Ludum Dare 27 Entries
Replies: 72
Views: 12313

Re: Your Ludum Dare 27 Entries

@baconhawka7x

I don't really like the way you are trying to trick a user into thinking that he has to pay for the game first. I was just about to close it when I have seen the small print.
by RedHot
Mon Aug 26, 2013 6:40 pm
Forum: Games and Creations
Topic: Your Ludum Dare 27 Entries
Replies: 72
Views: 12313

Re: Your Ludum Dare 27 Entries

And this is my entry :


http://www.ludumdare.com/compo/ludum-da ... &uid=17763

It's really regrettable that I didn't have more time to add extra maps. Bug fixing and mechanics took over :ehem:
by RedHot
Thu Aug 22, 2013 12:04 pm
Forum: Games and Creations
Topic: Your Ludum Dare 27 Entries
Replies: 72
Views: 12313

Re: Your Ludum Dare 27 Entries

Murii wrote:If you are going to make this jam then please live stream and let us know!I`d love to watch your progress!
Which jam do you mean? Just in case, we are not hosting the LD :)
by RedHot
Wed Aug 21, 2013 4:21 pm
Forum: Libraries and Tools
Topic: speed check
Replies: 19
Views: 6639

Re: speed-test

Sure