Search found 85 matches

by RedHot
Tue Sep 03, 2013 9:37 pm
Forum: General
Topic: LÖVE-Jam 1 [VOTING]
Replies: 105
Views: 13788

Re: LÖVE-Jam 1

Ok, I changed it a bit: - You are allowed to use libraries and third-party graphical and sound assets, as long as they are under a free-to-use licence. I suggest you update the original post, so that all information is in one place. I did. ;) I had to go through 3 pages to get it clear wether I can...
by RedHot
Sat Aug 31, 2013 2:01 pm
Forum: Support and Development
Topic: GLSL Math
Replies: 9
Views: 2171

Re: GLSL Math

Robin wrote:
RedHot wrote:A lot of ATI drivers require implcit casting as they are often reluctant to cast on their own.
Aren't you confusing "implicit" with "explicit" there?
I most certainly am! My bad. Robin is of course right. Dunno why I confused the two.
by RedHot
Sat Aug 31, 2013 1:26 pm
Forum: Support and Development
Topic: GLSL Math
Replies: 9
Views: 2171

Re: GLSL Math

Nixola wrote:Also, if I remember correctly some video cards just hate implicit casts and won't compile any shader that uses them
Quite the opposite. A lot of ATI drivers require implcit casting as they are often reluctant to cast on their own.

@Vrld
Just my thought :)
by RedHot
Sat Aug 31, 2013 12:59 pm
Forum: Support and Development
Topic: BOX2D LOVE
Replies: 4
Views: 1790

Re: BOX2D LOVE

There are C++ /Flash specific tutorials. The Box2D idea remains the same, no matter what the language, however learning it may seem cumbersome. I will consider making a tutorial myself. You are free to look into my source code of my ludum dare 27 entry. I use Box2D a lot :) http://www.ludumdare.com/...
by RedHot
Sat Aug 31, 2013 12:48 pm
Forum: Support and Development
Topic: GLSL Math
Replies: 9
Views: 2171

Re: GLSL Math

Raidho is wrong, as usual. :joker: On the serious note. Your function signature is : int mod(int a, int b) { return a - ((a / b) * b); } GLSL acts like the C language. In C,C++, Java (that's the languages I have observed with this behaviour) an int divided by int ALWAYS return an integer. 4/3 = 1 (n...
by RedHot
Sat Aug 31, 2013 11:40 am
Forum: Games and Creations
Topic: Loventure [WIP]
Replies: 7
Views: 1664

Re: Loventure [WIP]

My eyes are bleeding :) Would you consider changing the BG color? 255,0,255 is considered the most hated color and was used as a "transparent" color cause the majority of people assumed no one would use that color in his color palette ;)
by RedHot
Sat Aug 31, 2013 11:14 am
Forum: General
Topic: Most frustrating moment?
Replies: 45
Views: 8076

Re: Most frustrating moment?

Destroying bodies in box2d is a very delicate matter and you should be certain what you are doing. :)
by RedHot
Fri Aug 30, 2013 10:58 pm
Forum: General
Topic: Most frustrating moment?
Replies: 45
Views: 8076

Re: Most frustrating moment?

Care to name some of them? :)
by RedHot
Thu Aug 29, 2013 10:04 am
Forum: Support and Development
Topic: Using Shape:computeAABB to get bounding box
Replies: 3
Views: 1305

Re: Using Shape:computeAABB to get bounding box

This part remains ambiguous to me :
Still i dont know what the transformed prefix is supposed to mean
Can you rephrase it?

Du er velkommen Yell0w
by RedHot
Thu Aug 29, 2013 9:15 am
Forum: Support and Development
Topic: Using Shape:computeAABB to get bounding box
Replies: 3
Views: 1305

Re: Using Shape:computeAABB to get bounding box

Hello good sirs and madams! Im trying to figure out if a rotated box is fully inside another box using the Shape:computeAABB function to get the bounding box coordinates. My problem is, what are the translated X and translated Y values? Can someone supply a small snippet please? I couldnot find any...