Search found 16 matches

by Puzzelism
Wed Nov 05, 2014 5:23 am
Forum: Support and Development
Topic: Planet Spawning, Please Help
Replies: 6
Views: 4229

Re: Planet Spawning, Please Help

Thanks for all the replies, however I ran into another problem that ive been trying to solve all night. The problem here is that im trying to spawn forests, really for no reason other than for future uses, im trying to spawn them individually onto planets, however i will work on that later, as of no...
by Puzzelism
Tue Nov 04, 2014 5:06 am
Forum: Support and Development
Topic: Planet Spawning, Please Help
Replies: 6
Views: 4229

Re: Planet Spawning, Please Help

Thanks, figured that out like three seconds before reading this post and I felt so dumb :P Anyways thanks for the help. Happy LÖVING :awesome:.
by Puzzelism
Tue Nov 04, 2014 2:42 am
Forum: Support and Development
Topic: Planet Spawning, Please Help
Replies: 6
Views: 4229

Re: Planet Spawning, Please Help

Thanks for the reply, tried your solution and it didn't work. I believe the problem is with argument 2 of the circle drawing. However thank you for that information, I hadn\t properly researched love.graphics.circle before hand, and i kinda understood it, thanks for the clarification :megagrin:
by Puzzelism
Tue Nov 04, 2014 1:47 am
Forum: Support and Development
Topic: Planet Spawning, Please Help
Replies: 6
Views: 4229

Planet Spawning, Please Help

Okay, so i'm trying to make some pretty basic code to spawn some planets (also known as circles), I don't know what I'm doing that makes the drawing function not work. here is the code: math.randomseed(os.time()) planet = {} numPlanetsMax = math.random(3, 5) numPlanets = 0 function planet_generate(...
by Puzzelism
Tue Jul 01, 2014 5:28 pm
Forum: Games and Creations
Topic: Coin boy! Second LOVE2D Game, advice wanted!
Replies: 2
Views: 2886

Re: Coin boy! Second LOVE2D Game, advice wanted!

Thanks for the reply! I was gonna add a thin where after 20 coins fell down it increased the speed and increased the points you get for them, As for the life bar i never even thought of that! I think i'll get onto doing that! Anyways again, thanks for the reply!
by Puzzelism
Tue Jul 01, 2014 3:31 am
Forum: Games and Creations
Topic: Coin boy! Second LOVE2D Game, advice wanted!
Replies: 2
Views: 2886

Coin boy! Second LOVE2D Game, advice wanted!

Yo, So this is my second Love2d game, wow, it seems like such a long time since I posted BlueBox.love... which i never even did finish... But anyways three days ago i found the old files for a game i never created called coin collector and by George it was atrocious. So i remade it into this cool l...
by Puzzelism
Sun Dec 15, 2013 1:08 am
Forum: Support and Development
Topic: Math.random help :S
Replies: 6
Views: 2595

Re: Math.random help :S

Crashes as in goes to the stupid white "LOVE.exe is not responding" screen.
by Puzzelism
Sat Dec 14, 2013 6:55 pm
Forum: Support and Development
Topic: Math.random help :S
Replies: 6
Views: 2595

Re: Math.random help :S

Thanks for the responses, also thank you for finding the typo, i guess i should have looked it over more first... I've also found that I have an older LOVE version, because when installing the newest version and trying to run my games, LOVE just stops responding, i think that's why it didn't automat...
by Puzzelism
Sat Dec 14, 2013 9:43 am
Forum: Support and Development
Topic: Math.random help :S
Replies: 6
Views: 2595

Math.random help :S

YO: I'm having a problem with my code in math.random where it keeps giving me the same integer value every single time, i know it has to be seeded but i don't know how in these circumstances enemy = {} enemyX = math.random(0, 300) enemyY = math.random(0, 500) enemyWidth = math.random(32, 50) enemyH...
by Puzzelism
Fri Dec 13, 2013 2:43 am
Forum: Games and Creations
Topic: Pi, a new game (NEED HELP :S)
Replies: 5
Views: 2549

Re: Pi, a new game (NEED HELP :S)

Thank's for the help so far, I pasted in your code and am now reading that tutorial. My graphics designer is hopefully finishing up the sprites and animation to get this thing looking good