Search found 39 matches
- Sat Apr 19, 2014 12:50 am
- Forum: Games and Creations
- Topic: The end is nigh!
- Replies: 8
- Views: 5844
Re: The end is nigh!
redid how placing blocks works, and did a lot of clean up. Now you press a key to enter "build mode" and you click where you want a block(it's fixed to a grid) and right click to remove it. Everything runs much faster now. fps is usually 62, which is odd since it's meant to be 60 or below,...
- Mon Apr 14, 2014 9:50 pm
- Forum: Games and Creations
- Topic: The end is nigh!
- Replies: 8
- Views: 5844
Re: The end is nigh!
I haven't been working on this all that much recently, but I have been slowly cleaning up and working on an inventory. Also added hp and mana. Decided to add in magic and be a bit ARPG (diablo, torchlight, path of exile) but no character levels, but items level up. There will be a mode for just ARPG...
- Wed Mar 26, 2014 10:23 pm
- Forum: Games and Creations
- Topic: Duckentry [Beta - Content complete]
- Replies: 4
- Views: 3412
Re: Duckentry [alpha]
For some reason I thought this was a game going to be about duck carpentry. Though i have to agree about the duck being sluggish, and the hit box seems to be off. Had a rock go over a bit of the lower part of the duck and a good part of the wing and nothing happened. Other than those two things, the...
- Wed Mar 19, 2014 9:57 pm
- Forum: General
- Topic: Your most annoying character death in a game? !
- Replies: 9
- Views: 3562
Re: Your most annoying character death in a game? !
So basically just playing Ghosts & Goblins.greentiger wrote:Dying in almost any variation of Ghosts & Goblins.
Can't think of a npc or character death, but in games with fall damage that's usually how I die. Makes it worse when I think "Theres a hole there don't fall into it" but do anyway.
- Mon Mar 17, 2014 9:20 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1504833
Re: What's everyone working on? (tigsource inspired)
Making a working inventory for The End is Nigh! Not 100% right but it's progress.
- Sun Mar 16, 2014 7:43 pm
- Forum: Support and Development
- Topic: Diagonal Movement
- Replies: 7
- Views: 7701
Re: Diagonal Movement
You'll want to do: if love.keyboard.isDown("right") then playerx = playerx + (playerspeed * dt) elseif love.keyboard.isDown("left") then playerx = playerx - (playerspeed * dt) end if love.keyboard.isDown("down") then playery = playery + (playerspeed * dt) elseif love.ke...
- Sun Mar 16, 2014 7:16 pm
- Forum: Games and Creations
- Topic: The end is nigh!
- Replies: 8
- Views: 5844
Re: The end is nigh!
Think I am going to go for a pre-made map. I feel it would suit the (planned)gameplay more. In most survival games I've played there are places you know to go to for the good loot. Making it all generated sorta kills that. It's cool to have a challenge, but it's fun to see people have a plan or goal...
- Tue Mar 11, 2014 11:25 pm
- Forum: Games and Creations
- Topic: The end is nigh!
- Replies: 8
- Views: 5844
Re: The end is nigh!
Thanks you two for the art info. I think I have an idea though on what to do, I'll try it some day. Now I've been wondering which would be better a randomly generated map or a set map(like Project Zomboid). Both would be a large map, but I'm not sure if everything being randomly placed would always ...
- Tue Mar 11, 2014 10:36 am
- Forum: Games and Creations
- Topic: The end is nigh!
- Replies: 8
- Views: 5844
The end is nigh!
The end is nigh!, is something I've wanted to work on for a long time. Tried before but didn't have the skill or patience. What is it: It's a top down survival game, where you can build your base, have tools and the like. Where the motto is 100% no zombies or mutants or even aliens. Now I know what ...
- Mon Jan 27, 2014 6:15 pm
- Forum: Support and Development
- Topic: [solved]Block placing/removing problem
- Replies: 2
- Views: 1865
Re: Block placing/removing problem
This part of the codes overwrites the information in player.canPlace everytime the for-loop loops (and besides that it is inefficient, because you run the aabb-function twice, which is not needed). Try this instead: player.canPlace = true for i,v in pairs(blocks do if aabb(player.placer,v) then pla...