Search found 65 matches
- Wed Jul 15, 2015 1:14 am
- Forum: LÖVE-Android
- Topic: [SOLVED] Error when trying to compile LÖVE-Android
- Replies: 7
- Views: 10036
Re: Error when trying to compile LÖVE-Android
HOLY CRAP I MADE IT ! (excuse the expression, but i'm really really happy :D) For some reason the standard compiler of my system was the clang instead of gcc, and when I tried to compile with the ndk-build, it mingled gcc and clang. WHOA, what a mess :death: but beyond that, I needed to add a variab...
- Tue Jul 14, 2015 3:10 pm
- Forum: LÖVE-Android
- Topic: [SOLVED] Error when trying to compile LÖVE-Android
- Replies: 7
- Views: 10036
Re: Error when trying to compile LÖVE-Android
I'm using GCC 4.9.. /home/ricardo/bin/android-ndk-r9c/sources/cxx-stl/gnu-libstdc++/4.8/include/bits/hashtable.h:1329: error: undefined reference to 'std::__detail::_Prime_rehash_policy::_M_need_rehash(unsigned int, unsigned int, unsigned int) const' That suggests you're using gcc 4.8 for your ndk ...
- Tue Jul 14, 2015 1:37 pm
- Forum: LÖVE-Android
- Topic: [SOLVED] Error when trying to compile LÖVE-Android
- Replies: 7
- Views: 10036
Re: Error when trying to compile LÖVE-Android
I'm using GCC 4.9..time thief wrote:I think you need C++11, try updating gcc/g++
I changed a variable in Application.mk file and then it went further. But I still can't compile T-T
New error: http://pastebin.com/ZBp39Lq3
- Tue Jul 14, 2015 12:34 am
- Forum: LÖVE-Android
- Topic: [SOLVED] Error when trying to compile LÖVE-Android
- Replies: 7
- Views: 10036
[SOLVED] Error when trying to compile LÖVE-Android
Hey everyone, I tried to compile the LÖVE-Android, following in the steps of the tutorial proposed in the repository (this one: https://bitbucket.org/MartinFelis/love-android-sdl2/wiki/Building_L%C3%96VE_for_Android_-_Linux) and i've got error in the compilation process. I pasted the error here: htt...
- Sat Jul 11, 2015 1:31 pm
- Forum: General
- Topic: LOVE users map
- Replies: 182
- Views: 121193
Re: LOVE users map
São Luís, Maranhão, Brasil
so alone ><
so alone ><
- Sat Jul 11, 2015 12:28 pm
- Forum: General
- Topic: a question about mobile-common
- Replies: 4
- Views: 1336
Re: a question about mobile-common
As of right now, you can't do stuff like that (AdMob, Xbox stuff, etc.) but each port could (at least in theory) add such features. It would however probably be quite a lot of work. It would be quite complicated develop these features for each port, separately. What I was thinking was, the mobile-c...
- Fri Jul 10, 2015 2:48 am
- Forum: General
- Topic: a question about mobile-common
- Replies: 4
- Views: 1336
a question about mobile-common
Hi everyone, I was giving a look on the LÖVE ports for mobile platforms (ios, android, windows phone and firefox os, with html5) and i really like about how the community has moved to bring LÖVE to more places. It's really nice because, in about two months me and my team plans to release a game for ...
- Thu Jul 09, 2015 8:24 pm
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 205760
Re: LöveFTW - preview release
Interesting port.. What love.system.getOS() will return in this love implementation ? It returns "Windows App". It's technically not an OS though, so I might change that later... Maybe "Windows Universal App Platform" would be better? "Windows RT" would be a good candi...
- Thu Jul 09, 2015 1:09 am
- Forum: Ports
- Topic: LöveFTW - preview release
- Replies: 81
- Views: 205760
Re: LöveFTW - preview release
Interesting port..
What love.system.getOS() will return in this love implementation ?
What love.system.getOS() will return in this love implementation ?
- Sun Jul 05, 2015 10:17 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1568470
Re: What's everyone working on? (tigsource inspired)
a small gif that i've worked in recent days. https://dl.dropboxusercontent.com/u/74197906/protect-me.gif This is a port (using the LÖVE) of a game I made in html5 (using the construct 2) last year. I didn't have the construct license, so I couldn't publish it. Well, now, with LÖVE, I can :D It still...