Search found 4 matches

by pib
Sat Jan 25, 2014 2:56 pm
Forum: Libraries and Tools
Topic: Fixed Cupid for 0.9.0
Replies: 1
Views: 1805

Fixed Cupid for 0.9.0

Hey everybody, I was trying to use Cupid with 0.9.0 and realized that it was super-broken with the new version. Lots of API changes and a change of how the love table is instantiated in boot.lua (I think that's the cause of the "window" problem). Anyway, I spent some time last night and th...
by pib
Sat Jan 25, 2014 8:08 am
Forum: General
Topic: LÖVE 0.9.0 released
Replies: 87
Views: 88791

Re: LÖVE 0.9.0 released

0.9 also broke Cupid but nobody seems to have noticed. When starting Love you briefly get a message saying "boot.lua:322: attempt to index field 'window' (a nil value); it seems Cupid is doing something that Love doesn't like afterwards, but I couldn't quite find the cause. I also sent a messa...
by pib
Mon Jan 18, 2010 8:54 pm
Forum: Support and Development
Topic: Wrapping around the world
Replies: 3
Views: 2565

Re: Wrapping around the world

Hmm, I could see how that might work, unless of course one object wraps on top of that same out-of-bounds object. Plus, the objects will pop from one side to the other pretty badly in this case. Also, I'd have to keep track on which direction the ball is moving and distinguish between "the ball...
by pib
Mon Jan 18, 2010 7:59 pm
Forum: Support and Development
Topic: Wrapping around the world
Replies: 3
Views: 2565

Wrapping around the world

I'm attempting to create a game where objects wrap around at the edges of the world, but I'm running into an issue with the physics engine. What I'm doing at the moment is simply moving the objects to the other side of the screen when they reach an edge, but when one object pops to the other side of...