Search found 161 matches

by CaptainMaelstrom
Fri May 29, 2015 2:00 pm
Forum: Libraries and Tools
Topic: Signals & Events Module [FREE CODE]
Replies: 12
Views: 6927

Re: Signals & Events Module [FREE CODE]

+1 for beholder. I use it and believe it to be an elegant, powerful solution for keeping systems/objects well encapsulated.
by CaptainMaelstrom
Thu May 14, 2015 12:31 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1792
Views: 1530371

Re: What's everyone working on? (tigsource inspired)

For all my screen-capture to .gif, I use LICEcap:

http://www.cockos.com/licecap/

It's free and works well, easy to use.

It's how I made this gif.
WIP
WIP
ccrusaders.gif (4.01 MiB) Viewed 4497 times
by CaptainMaelstrom
Mon May 11, 2015 2:11 am
Forum: General
Topic: A Color Replacing Shader?
Replies: 8
Views: 4831

Re: A Color Replacing Shader?

dizzykiwi3: You really don't need to be worried about storing your images efficiently unless you are experience problems. Otherwise, you're just committing to premature optimization. I would use the same size base and color images for each character, that way you can use the same offset. This just m...
by CaptainMaelstrom
Fri Mar 06, 2015 4:37 pm
Forum: Games and Creations
Topic: Possession (formerly Possession 2) - Release Date: July 18th!
Replies: 90
Views: 130112

Re: Possession 2 - A Roguelike made in LÖVE

Wow. I checked out your recent screenshots and the game's website. Your game looks cool! I especially love the tentacles coming from the depths screenshot. I'm more of a rogue-like-like (Binding of Isaac, Rogue's Legacy) fan than a rogue-like fan. Still, what you have looks impressive. Congrats. :)
by CaptainMaelstrom
Fri Mar 06, 2015 4:16 pm
Forum: Games and Creations
Topic: I haven't finished a game since I was 14. Time to fix that.
Replies: 8
Views: 3213

Re: I haven't finished a game since I was 14. Time to fix th

I think it would be good for you to do something like 1GAM. Even if you fail, you get to look at your month and ask yourself why you failed. Too little dev time? Did you get distracted? Did you spend too much time tweaking small details? Also, I disagree with josefnpat to a degree. Making tech demos...
by CaptainMaelstrom
Thu Feb 26, 2015 1:18 pm
Forum: Games and Creations
Topic: [WIP] Us and Them - Singleplayer Story RPG
Replies: 9
Views: 12790

Re: [WIP] Us and Them - Singleplayer Story RPG

Good job on finishing what you have so far. The collisions are particularly precise. I don't think diagonal movement is a MUST. But I don't think it would look awkward with the current animations either. Your call. Also, you have my sympathy w.r.t. engineering school. I just graduated in May. "...
by CaptainMaelstrom
Mon Feb 23, 2015 12:50 am
Forum: Libraries and Tools
Topic: LÖVE3D
Replies: 201
Views: 167321

Re: LÖVE3D

Yay, thanks for the update Karai. I recently played Monument Valley (iOS), and was trying to figure out how good of a job I could do to emulate the style in 2D. Then I thought, "What if I just learned to do 3D stuff.." Love3D still very much excites me.
by CaptainMaelstrom
Fri Feb 20, 2015 3:20 am
Forum: Support and Development
Topic: How can I make this more CPU efficient
Replies: 5
Views: 2390

Re: How can I make this more CPU efficient

rmcode's suggestion is good. Alternatively, you could use a shader:
https://love2d.org/wiki/Tutorial:Introd ... to_Shaders
by CaptainMaelstrom
Tue Feb 17, 2015 5:01 pm
Forum: Support and Development
Topic: Can someone tell me the latest best practices?
Replies: 3
Views: 2762

Re: Can someone tell me the latest best practices?

It depends on the scope of your game really. For instance, for very simple games, I would argue that you shouldn't even use libraries. That being said, I typically use these libraries in all of my medium+ size projects: middleclass, stateful, flux, gamera, and a table serialization library. I forget...
by CaptainMaelstrom
Tue Feb 17, 2015 4:45 pm
Forum: Games and Creations
Topic: Audio Game Demo - Zombie Doom
Replies: 3
Views: 3864

Re: Game Demo - Zombie Doom

I'm glad to see people interested in making games for blind people. I know there was talk on the forums previously about filters for color-blind people as well. You said your friend's MUD is popular with blind people. I assume they use refreshable braille displays. Did your friend have to import any...