It's not a bad first game or proof of concept. A bit too easy to turn incorrectly and kill yourself on accident, but that's a result of the non-grid-based movement.
Keep making more games!
Search found 294 matches
- Tue Jan 31, 2017 1:54 am
- Forum: Games and Creations
- Topic: One Way To Go - Updated for LÖVE 0.10.*
- Replies: 2
- Views: 2673
- Sun Jan 29, 2017 9:57 pm
- Forum: Games and Creations
- Topic: Game idea checking for interest
- Replies: 13
- Views: 9301
Re: Game idea checking for interest
So, the best advice I can give you is this: https://media.giphy.com/media/wErJXg1tIgHXG/giphy.gif But seriously. The best way to get things done is to stop thinking about them and get 'er done. Worry about making a good game, whether or not it's original. If it's good, people'll like it. Now go stru...
- Wed Jan 25, 2017 6:33 am
- Forum: Games and Creations
- Topic: [WIP] Frogfaller
- Replies: 16
- Views: 9734
Re: [WIP] Frogfaller
Does it works natively on Android Okay so I found the offending code I have no intentions of supporting mobile at this point in time but thanks for the pointers. I'll change what's simple enough to be changed. Now, not to come at you or anything, but any reasons why you wouldn't be interested in pu...
- Wed Jan 25, 2017 12:03 am
- Forum: Games and Creations
- Topic: Metanet Hunter CD (IT'S ON STEAM)
- Replies: 21
- Views: 23631
Re: METANET HUNTER CD (COMING FEB 7TH)
Shoot for the stars!Sir_Silver wrote:Really cool man! It's always exciting to see people being successful in the same engine I like to fiddle with.
I also have some other news about the game in the form of:
Who's ready to see this game on Steam?!
- Sat Jan 21, 2017 5:59 am
- Forum: Games and Creations
- Topic: Metanet Hunter CD (IT'S ON STEAM)
- Replies: 21
- Views: 23631
Re: METANET HUNTER CD (COMING NEXT MONTH)
Just wanted to give out a quick status update: The game is done like dinner, and we're doing the last remaining bits of polish to ensure this one shines real bright, you feel?
Get ready to choose a new you on February 7th.
Get ready to choose a new you on February 7th.
- Thu Jan 19, 2017 5:53 am
- Forum: Games and Creations
- Topic: Made a game for my daughter.
- Replies: 20
- Views: 19031
Re: Made a game for my daughter.
No, i'm on win7, but since .love files are zip archives, and zip archives are internally case-sensitive (unlike windows), it will error if you package it up, but it will miraculously work (on windows os-es) if you run it unpacked. That said, it will error for all unices (linux), and probably osx-es...
- Mon Jan 16, 2017 3:03 am
- Forum: Games and Creations
- Topic: Menger Sponge Explorer
- Replies: 41
- Views: 32124
Re: Menger Sponge Explorer
https://love2d.org/imgmirrur/kvllf63.png https://love2d.org/imgmirrur/zx4QlQG.jpg https://love2d.org/imgmirrur/g4LBini.jpg Got it running on an nvidia GTX 1060 with little to no issues! ...Woo? Oh yeah and Ultimate Render Mode simply renders it, but hangs the program. https://love2d.org/imgmirrur/e...
- Sun Jan 15, 2017 10:58 pm
- Forum: Games and Creations
- Topic: Metanet Hunter CD (IT'S ON STEAM)
- Replies: 21
- Views: 23631
Re: METANET HUNTER CD!! (Now on Greenlight!)
Thanks! I'll probably need more than luck!!!!Nixola wrote:That looks awesome, and good luck on Steam release! does it have fishing
and god dammit with the fishing lmao
- Sun Jan 15, 2017 10:15 pm
- Forum: Games and Creations
- Topic: Metanet Hunter CD (IT'S ON STEAM)
- Replies: 21
- Views: 23631
Metanet Hunter CD (IT'S ON STEAM)
WAAAZZZUUUPPP!!! Remember that topic I made a year ago about this game? No? Me either. But hey, the game's out now. AND it's on Steam. https://nightkawata.itch.io/metanet-hunter-cd http://store.steampowered.com/app/586570 DA PLOT There's a bad dude named ROTH, and he's found himself a supercomputer...
- Thu Nov 24, 2016 5:52 am
- Forum: Libraries and Tools
- Topic: [library] bump.lua v3.1.4 - Collision Detection
- Replies: 227
- Views: 125745
Re: [library] bump.lua v3.1.4 - Collision Detection
Is there a way I can edit the rectangle's position inside the world? For instance, I need the bounding box to be 6 pixels to the right and down to make it work with my graphic, so I did this: world:update(player, player.x+6, player.y+6) However, this seems to bug my collision detection. It acts as ...