Thanks! Fixed
Search found 24 matches
- Thu Jan 16, 2020 2:14 am
- Forum: Games and Creations
- Topic: Fakeman, a ghetto pacman clone
- Replies: 9
- Views: 12513
- Tue Jan 14, 2020 2:08 am
- Forum: Games and Creations
- Topic: Fakeman, a ghetto pacman clone
- Replies: 9
- Views: 12513
Fakeman, a ghetto pacman clone
Here is Fakeman, a weird ghetto pacman clone. You run around a random level, eat all the pellets to move to the next level, and pickup powerups to eat ghosts. Don't run out of lives or you DIE! Infinite also! fakeman.png control: arrow keys, f5 to generate a new map Download the source code here! ht...
- Tue Dec 12, 2017 4:39 pm
- Forum: Support and Development
- Topic: Texture Mapping To Collision Detection Objects?
- Replies: 1
- Views: 2360
Texture Mapping To Collision Detection Objects?
You can draw a polygon using love.graphics.polygon("line", obj.b:getWorldPoints(obj.s:getPoints())).
But how does one go about mapping a texture to the world object?
But how does one go about mapping a texture to the world object?
- Fri Dec 08, 2017 11:21 pm
- Forum: Games and Creations
- Topic: Open Terrarium
- Replies: 3
- Views: 4600
Re: Open Terrarium
That's fixed in the latest release, right now I'm rewriting everything to utilize the built in collision detection instead of my strange point based one.
- Fri Dec 08, 2017 11:15 pm
- Forum: Support and Development
- Topic: Integrating Love Into Geany
- Replies: 5
- Views: 12913
Integrating Love Into Geany
I would like to preface this, by stating that all of the resources I've looked up on the wiki are very outdated for Linux. First off, VTE integration. Open up your package manager/terminal/software manager and search vte and the vte terminal package will come up. Install it. Now integrate it in the ...
- Thu Jul 13, 2017 1:57 am
- Forum: Games and Creations
- Topic: Open Terrarium
- Replies: 3
- Views: 4600
Open Terrarium
This is a simple sandbox game like Minecraft 2d or Terraria, but more like Minetest right now.
https://github.com/jordan4ibanez/Open-Terrarium
Nothing too crazy, but it's a bit fun to mess around with.
https://github.com/jordan4ibanez/Open-Terrarium
Nothing too crazy, but it's a bit fun to mess around with.
- Wed Jul 12, 2017 7:35 am
- Forum: Support and Development
- Topic: Threads and channels
- Replies: 1
- Views: 4394
Threads and channels
I saw there were no examples linked on the wiki about threads and channels, so I created this visual example of what's going on when passing information into the thread through the channel for people new to threads to utilize. main.lua -- main --here we create a thread using "print.lua" th...
- Sun Jan 06, 2013 7:44 pm
- Forum: Libraries and Tools
- Topic: Simple LOVE Raytracer Code (both untextured and textured)
- Replies: 54
- Views: 33039
Re: Simple LOVE Raytracer Code (both untextured and textured
Wow that's actually really cool! I modified it a little bit to give it a more traditional feel:
-Pitch (Up/Down) Is limited
-It uses WASD instead
-You use the mouse to look around
-There's a sensitivity for mouse x/y axis
That's really brilliant btw I get 60 fps solid with textured mode
-Pitch (Up/Down) Is limited
-It uses WASD instead
-You use the mouse to look around
-There's a sensitivity for mouse x/y axis
That's really brilliant btw I get 60 fps solid with textured mode
Re: Hello!
No, Google Imagesholothurian wrote:I like your avatar! Did you make him?
- Tue Jan 01, 2013 2:45 am
- Forum: Games and Creations
- Topic: What NOT To Make
- Replies: 8
- Views: 3660
Re: What NOT To Make
I completely forgot!
Download: https://dl.dropbox.com/s/sge2v2wlwrhbau ... e.zip?dl=1
Download: https://dl.dropbox.com/s/sge2v2wlwrhbau ... e.zip?dl=1