Search found 24 matches

by jordan4ibanez
Thu Jan 16, 2020 2:14 am
Forum: Games and Creations
Topic: Fakeman, a ghetto pacman clone
Replies: 9
Views: 12513

Re: Fakeman, a ghetto pacman clone

raidho36 wrote: Tue Jan 14, 2020 9:21 pm You'll have to edit your post because it got messed up, most notably there's no download link.
Thanks! Fixed
by jordan4ibanez
Tue Jan 14, 2020 2:08 am
Forum: Games and Creations
Topic: Fakeman, a ghetto pacman clone
Replies: 9
Views: 12513

Fakeman, a ghetto pacman clone

Here is Fakeman, a weird ghetto pacman clone. You run around a random level, eat all the pellets to move to the next level, and pickup powerups to eat ghosts. Don't run out of lives or you DIE! Infinite also! fakeman.png control: arrow keys, f5 to generate a new map Download the source code here! ht...
by jordan4ibanez
Tue Dec 12, 2017 4:39 pm
Forum: Support and Development
Topic: Texture Mapping To Collision Detection Objects?
Replies: 1
Views: 2360

Texture Mapping To Collision Detection Objects?

You can draw a polygon using love.graphics.polygon("line", obj.b:getWorldPoints(obj.s:getPoints())).

But how does one go about mapping a texture to the world object?
by jordan4ibanez
Fri Dec 08, 2017 11:21 pm
Forum: Games and Creations
Topic: Open Terrarium
Replies: 3
Views: 4600

Re: Open Terrarium

That's fixed in the latest release, right now I'm rewriting everything to utilize the built in collision detection instead of my strange point based one.
by jordan4ibanez
Fri Dec 08, 2017 11:15 pm
Forum: Support and Development
Topic: Integrating Love Into Geany
Replies: 5
Views: 12913

Integrating Love Into Geany

I would like to preface this, by stating that all of the resources I've looked up on the wiki are very outdated for Linux. First off, VTE integration. Open up your package manager/terminal/software manager and search vte and the vte terminal package will come up. Install it. Now integrate it in the ...
by jordan4ibanez
Thu Jul 13, 2017 1:57 am
Forum: Games and Creations
Topic: Open Terrarium
Replies: 3
Views: 4600

Open Terrarium

This is a simple sandbox game like Minecraft 2d or Terraria, but more like Minetest right now.

https://github.com/jordan4ibanez/Open-Terrarium

Nothing too crazy, but it's a bit fun to mess around with.
by jordan4ibanez
Wed Jul 12, 2017 7:35 am
Forum: Support and Development
Topic: Threads and channels
Replies: 1
Views: 4394

Threads and channels

I saw there were no examples linked on the wiki about threads and channels, so I created this visual example of what's going on when passing information into the thread through the channel for people new to threads to utilize. main.lua -- main --here we create a thread using "print.lua" th...
by jordan4ibanez
Sun Jan 06, 2013 7:44 pm
Forum: Libraries and Tools
Topic: Simple LOVE Raytracer Code (both untextured and textured)
Replies: 54
Views: 33039

Re: Simple LOVE Raytracer Code (both untextured and textured

Wow that's actually really cool! I modified it a little bit to give it a more traditional feel:
-Pitch (Up/Down) Is limited
-It uses WASD instead
-You use the mouse to look around
-There's a sensitivity for mouse x/y axis

That's really brilliant btw :) I get 60 fps solid with textured mode
by jordan4ibanez
Tue Jan 01, 2013 2:49 am
Forum: General
Topic: Hello!
Replies: 4
Views: 3189

Re: Hello!

holothurian wrote:I like your avatar! Did you make him?
No, Google Images :D
by jordan4ibanez
Tue Jan 01, 2013 2:45 am
Forum: Games and Creations
Topic: What NOT To Make
Replies: 8
Views: 3660

Re: What NOT To Make