Search found 6 matches

by Gurrlin
Wed Feb 27, 2013 10:06 am
Forum: Support and Development
Topic: Draw a sprite white
Replies: 9
Views: 2059

Re: Draw a sprite white

Thanks Zeliarden, that's just what I was looking for! I had no idea it existed, time to get some serious feedback implemented! :)
by Gurrlin
Mon Feb 25, 2013 1:22 pm
Forum: Support and Development
Topic: Draw a sprite white
Replies: 9
Views: 2059

Re: Draw a sprite white

Thanks Qcode!

@Germanunkol, that is a solution, however in this case that would mean double sets of animations which are big on their own. I'm pretty sure you can do it with code.
by Gurrlin
Thu Feb 21, 2013 4:52 pm
Forum: Support and Development
Topic: Draw a sprite white
Replies: 9
Views: 2059

Re: Draw a sprite white

@ Robin Thats what love uses as standard and as Germanunkol said there won't be any difference. @Germanunkol Sorry, but how would that help? I've uploaded a small example so you can try it out yourself. EDIT: Ops failed with the .love, try this one instead. EDIT2: Okey still failing, OT how do I req...
by Gurrlin
Thu Feb 21, 2013 9:35 am
Forum: Support and Development
Topic: Draw a sprite white
Replies: 9
Views: 2059

Draw a sprite white

Hi!

I'm working on making units flash red and white when taking damage. I don't have any problems drawing them red using the alpha blend mode and setColor but I can't figure out how to be able to draw them completely white.
by Gurrlin
Mon Feb 04, 2013 1:18 pm
Forum: Support and Development
Topic: Any key using .isDown
Replies: 2
Views: 495

Re: Any key using .isDown

Ah, yes that makes sense, thanks!
by Gurrlin
Mon Feb 04, 2013 10:43 am
Forum: Support and Development
Topic: Any key using .isDown
Replies: 2
Views: 495

Any key using .isDown

I'm wondering how to check all keys in an efficient way using keyboard.isDown and joystick.isDown. I know these functions take multiple parameters but having to include all keys/buttons, especially the keyboard seems really awkward to me.