Search found 3087 matches

by zorg
Tue May 04, 2021 4:31 pm
Forum: Support and Development
Topic: How to Generate Gibberish voices
Replies: 14
Views: 402

Re: How to Generate Gibberish voices

darkfrei wrote: Tue May 04, 2021 3:54 pm You can (probably) record some voice samples, get the Fourier transform and then generate some random simplified versions of this samples.
https://github.com/zorggn/zorg-fft
That exists if you are brave enough to try that, and don't want to mess with non-lua libraries.
by zorg
Tue May 04, 2021 2:59 pm
Forum: Support and Development
Topic: How to Generate Gibberish voices
Replies: 14
Views: 402

Re: How to Generate Gibberish voices

What do you mean, how I change the base pitch(with setPitch?), then how do I change the formants, that should be with setPitch I think). With what löve gives you, you can only change how fast a sample is playing, that's resampling; with longer samples, if you setPitch(a) where a > 1.0, it will play...
by zorg
Tue May 04, 2021 2:56 pm
Forum: Support and Development
Topic: Coordinates for lines vs points (and pixel grid alignment for points)
Replies: 20
Views: 1388

Re: Coordinates for lines vs points (and pixel grid alignment for points)

...But compute and 3D graphics are complex things that eventually require specialization. Love2D is a 2D graphic API. We're not talking about the same level of complexity here. I hope we can agree on that! I mean, at its core, it uses OpenGL, and that's a 3D API... call it a simplification or a cru...
by zorg
Tue May 04, 2021 5:31 am
Forum: Support and Development
Topic: How to Generate Gibberish voices
Replies: 14
Views: 402

Re: How to Generate Gibberish voices

Making beeps and boops is simplest. Sliding their pitch like in Celeste is a bit less simple. Using a sample instead of a generated sound is also a simple modification. Trying to change the pitch of vocal samples past some percentage from the original will sound bad (with simple resampling, that is)...
by zorg
Wed Apr 28, 2021 12:11 pm
Forum: Support and Development
Topic: Profiling your code
Replies: 5
Views: 827

Re: Profiling your code

by zorg
Wed Apr 28, 2021 12:08 pm
Forum: General
Topic: Favourite unique games
Replies: 12
Views: 1396

Re: Favourite unique games

Same with pgimeno actually; i'll list a few below, but the three games on my all-time list are: - OneShot - Dust: An Elysian Tail - Bastion I can't even write anything specific about them, i just enjoyed them and also fully played them. A few others: - Spooky's Jumpscare Mansion (get the HD version ...
by zorg
Tue Apr 27, 2021 5:29 pm
Forum: Support and Development
Topic: Smoothly rotate to face the cursor
Replies: 15
Views: 4544

Re: Smoothly rotate to face the cursor

At least you did contribute something to the thread. :3
by zorg
Mon Apr 26, 2021 7:26 pm
Forum: General
Topic: [SOLVED] with making an OLD project work again
Replies: 8
Views: 580

Re: [HELP] with making an OLD project work again

- (love.)math.random(1) does not do what you think it does; just because the colors needed to be scaled from 0-255 to 0-1, the random function given an argument will always give an integer back... between 1 and 1 in that case, so... always 1; just use 255 there and then divide by 256 outside of the...
by zorg
Mon Apr 26, 2021 1:07 pm
Forum: General
Topic: [SOLVED] with making an OLD project work again
Replies: 8
Views: 580

Re: [HELP] with making an OLD project work again

- the keycode for spacebar is now 'space' instead of ' '. - use love.math.random instead of math.random, the latter is not actually seeded at game startup so it'll always give you the same sequence of numbers. - (love.)math.random(1) does not do what you think it does; just because the colors needed...
by zorg
Mon Apr 26, 2021 5:18 am
Forum: General
Topic: Is it possible to run android studio *on* Android
Replies: 4
Views: 606

Re: Is it possible to run android studio *on* Android

Gunroar:Cannon() wrote: Sun Apr 25, 2021 6:56 pm Hahah this is one of my dumb questions again... I see
Image
Any way to delete this topic :P ?
You can probably do it yourself; your original post should have a delete button somewhere.