Search found 5 matches

by Lazy Waffle
Sun Dec 13, 2009 6:41 am
Forum: Support and Development
Topic: Custom functions
Replies: 1
Views: 2271

Custom functions

Is it possible to make my own functions? It's just to shorten certain things (find the distance between 2 sets of coordinates, etc.)
by Lazy Waffle
Tue Dec 01, 2009 12:58 pm
Forum: Libraries and Tools
Topic: Proof of concept: Löve3d( or gLöve :P )
Replies: 25
Views: 35322

Re: Proof of concept: Löve3d( or gLöve :P )

You know what they say. No glove, no love.

Seriously though, this looks pretty rad.
by Lazy Waffle
Tue Dec 01, 2009 12:56 pm
Forum: Support and Development
Topic: Colliding with a drawn line
Replies: 3
Views: 3921

Re: Colliding with a drawn line

My game doesn't use Box2D physics, would it still work? Or is there an alternative?
by Lazy Waffle
Mon Nov 30, 2009 12:31 am
Forum: Support and Development
Topic: Colliding with a drawn line
Replies: 3
Views: 3921

Colliding with a drawn line

Is it possible to check if something collides with a line drawn with the love.graphics.line() function? Here's the code I use to draw the line: function draw() love.graphics.line(x1,y1,x2,y2) love.graphics.circle(1,x1,y1,10) love.graphics.circle(1,x2,y2,10) end x1, x2, y1, and y2 can be moved by the...
by Lazy Waffle
Sat Nov 28, 2009 11:38 pm
Forum: General
Topic: What script editor do you use?
Replies: 13
Views: 11603

What script editor do you use?

I use Notepad++ to script in Love. It's pretty rad, you can choose the language from a huge pool, and it'll automatically recognize the syntax. What about you, fellow Lovers?