Search found 26 matches

by gladius2metal
Tue Jan 01, 2013 5:06 pm
Forum: Libraries and Tools
Topic: love studio
Replies: 37
Views: 10490

Re: love studio

thx
by gladius2metal
Fri Dec 07, 2012 3:54 am
Forum: Support and Development
Topic: category, mask, group - setFilterData() - why/what?
Replies: 4
Views: 994

Re: category, mask, group - setFilterData() - why/what?

thx!!! By the way, if you are going to be using any of this stuff, I suggest you use variables with descriptive names instead of magic numbers. So instead of 1,2,3, create 3 variables called BlueTeamCategory, RedTeamCategory and InvicibleCategory. Otherwise you will get crazy very fast. I have it al...
by gladius2metal
Thu Dec 06, 2012 11:00 pm
Forum: Support and Development
Topic: category, mask, group - setFilterData() - why/what?
Replies: 4
Views: 994

Re: category, mask, group - setFilterData() - why/what?

thx, hmm I think it should be made more explicit that category and mask are used "complementary".
by gladius2metal
Thu Dec 06, 2012 10:55 pm
Forum: Support and Development
Topic: lua_lock, mutexes, race conditions, update/draw, etc.
Replies: 7
Views: 1007

Re: lua_lock, mutexes, race conditions, update/draw, etc.

nope, but I added a table.deleteByElement(Table, index) function that set the value to nil instead calling remove ;) (well, and way before I used hump timers, but I got rid of them cause I guess they work with threading ;) Soo... it wasn't a race condition, then? *puzzled* well, it was a longer pro...
by gladius2metal
Thu Dec 06, 2012 6:28 pm
Forum: Support and Development
Topic: category, mask, group - setFilterData() - why/what?
Replies: 4
Views: 994

category, mask, group - setFilterData() - why/what?

Groups, categories, and mask can be used to define the collision behaviour of the fixture. If two fixtures are in the same group they either always collide if the group is positive, or never collide if it's negative. Is the group zero or they do not match, then the contact filter checks if the fixt...
by gladius2metal
Thu Dec 06, 2012 5:10 pm
Forum: Support and Development
Topic: lua_lock, mutexes, race conditions, update/draw, etc.
Replies: 7
Views: 1007

Re: lua_lock, mutexes, race conditions, update/draw, etc.

As for the third question, i'll say sequentially. See the default implementation of love.run here. love.update would always come before love.draw, unless you change love.run behaviour. thx, based on that information I was able to track the bug :) Are you using some kind of custom LÖVE build with th...
by gladius2metal
Thu Dec 06, 2012 4:09 pm
Forum: Support and Development
Topic: lua_lock, mutexes, race conditions, update/draw, etc.
Replies: 7
Views: 1007

lua_lock, mutexes, race conditions, update/draw, etc.

Some questions about mutexes, race conditions, etc. 1) Is lua_luck/lua_unlock "implemented"/handled/virtualized/etc. by löve? 2) Are there any other mechanisms in löve or lua that allow mutual exclusive access? 3) Are update() and draw() called sequentially OR are both "performed" in independent thr...
by gladius2metal
Wed Dec 05, 2012 10:39 pm
Forum: Support and Development
Topic: Detect Caps Lock? [resolved]
Replies: 2
Views: 355

Re: Detect Caps Lock?

did you try keyreleased? according to the the wiki, it works this way:
capslock Caps-lock key Caps-on is a key press. Caps-off is a key release.
https://love2d.org/wiki/KeyConstant

https://love2d.org/wiki/love.keyreleased
by gladius2metal
Mon Dec 03, 2012 7:52 pm
Forum: Libraries and Tools
Topic: love studio
Replies: 37
Views: 10490

Re: love studio

ok, thx.
You will post the update here? Or how can I get a notification?
by gladius2metal
Tue Nov 27, 2012 5:17 pm
Forum: Libraries and Tools
Topic: love studio
Replies: 37
Views: 10490

Re: love studio

I really like it, but there is one problem: my love console doesn't print anything, when running a project/file with love studio?!