Search found 53 matches
- Tue Feb 23, 2010 3:44 am
- Forum: Support and Development
- Topic: Revolute Joints that move
- Replies: 9
- Views: 4602
Re: Revolute Joints that move
It would probably be much easier to do it yourself, rather than use the physics. For something this simple, it would be a lot less effort. Just use two variables to keep track of directions. I'll use 'bodydeg' and 'turretdeg'. bodydeg changes when rotating the body, and turretdeg changes when rotati...
- Mon Feb 22, 2010 5:55 am
- Forum: Games and Creations
- Topic: Spacing out
- Replies: 62
- Views: 19266
Re: Spacing out
I tried playing the latest version. When I select new game I see this: Error ui.lua:82: attempt to index field 'landed' (a boolean value) Treaceback ui.lua:82: in function 'drawbase' main.lue:78: in function 'draw' [C]: in function 'xpcall' I hope that helps! Wow, that's odd, it's working now...
- Sat Feb 20, 2010 12:31 am
- Forum: Support and Development
- Topic: ground friction
- Replies: 2
- Views: 2411
Re: ground friction
OH! I forgot about collision detection! I'll write something up! Be right back...
EDIT: I never did get around to doing that... I will eventually...
EDIT: I never did get around to doing that... I will eventually...
- Sat Feb 20, 2010 12:30 am
- Forum: Support and Development
- Topic: ground friction
- Replies: 2
- Views: 2411
Re: ground friction
I've done stuff similar to this before. Each "ball" should have four variables representing it for the x position, y position, x velocity, and y velocity. I usually just use x, y, xvel, and yvel. (You could use x position, y position, direction, and velocity but working with trig is annoyi...
- Mon Feb 15, 2010 7:14 pm
- Forum: General
- Topic: Download-able .6 Documentation?
- Replies: 11
- Views: 3052
Re: Download-able .6 Documentation?
Sometimes I work on something when I can't get an internet connection. I usually bring my laptop with me and sometimes I find myself in place with no wireless internet. But I do get online often enough to get a new version the day of or the day after it is released. I'm not saying that everyone shou...
- Thu Feb 11, 2010 2:21 am
- Forum: General
- Topic: Download-able .6 Documentation?
- Replies: 11
- Views: 3052
Re: Download-able .6 Documentation?
Well, on http://love2d.org/documentation there is a link to download 0.6.0's docs. But as bartbes said, these are frozen in time, unlike the live docs (and also already out of date, thanks to 0.6.1). And now, I want .6.1, not .6.0. I still don't understand why it isn't even available. I check the w...
- Wed Feb 10, 2010 6:47 am
- Forum: General
- Topic: Download-able .6 Documentation?
- Replies: 11
- Views: 3052
Download-able .6 Documentation?
Does anyone happen to know where to find, if it exists, a download-able version of the .6 documentation manual? All the old versions are available as downloads, so why not the current version? It would be super awesome to be able to look at it when I don't have an internet connection. Can anyone hel...
- Fri Jan 29, 2010 1:22 am
- Forum: Games and Creations
- Topic: Gravitonik
- Replies: 29
- Views: 17414
Re: Gravitonik
Great game! It's the only game I've seen in Löve that's close to being finished. You've got a great concept going! There's just one thing; the controls for rotating the space man feel very sensitive. Maybe put a little rotational friction on him? Right now it's hard to point him in the right directi...
- Fri Jan 22, 2010 3:12 am
- Forum: Support and Development
- Topic: I CANT GET ONTO LOVE2D.ORG FROM MY HOUSE!
- Replies: 8
- Views: 5578
Re: I CANT GET ONTO LOVE2D.ORG FROM MY HOUSE!
Ah! I knew it had to be someone important...
- Thu Jan 21, 2010 3:30 pm
- Forum: Support and Development
- Topic: I CANT GET ONTO LOVE2D.ORG FROM MY HOUSE!
- Replies: 8
- Views: 5578
Re: I CANT GET ONTO LOVE2D.ORG FROM MY HOUSE!
It's all good now guys! Anders (hes the guy behind the e-mail notifications, and most likely a lot of other things) helped me out.