Search found 53 matches

by Fourex
Tue Feb 23, 2010 3:44 am
Forum: Support and Development
Topic: Revolute Joints that move
Replies: 9
Views: 4602

Re: Revolute Joints that move

It would probably be much easier to do it yourself, rather than use the physics. For something this simple, it would be a lot less effort. Just use two variables to keep track of directions. I'll use 'bodydeg' and 'turretdeg'. bodydeg changes when rotating the body, and turretdeg changes when rotati...
by Fourex
Mon Feb 22, 2010 5:55 am
Forum: Games and Creations
Topic: Spacing out
Replies: 62
Views: 19266

Re: Spacing out

I tried playing the latest version. When I select new game I see this: Error ui.lua:82: attempt to index field 'landed' (a boolean value) Treaceback ui.lua:82: in function 'drawbase' main.lue:78: in function 'draw' [C]: in function 'xpcall' I hope that helps! Wow, that's odd, it's working now...
by Fourex
Sat Feb 20, 2010 12:31 am
Forum: Support and Development
Topic: ground friction
Replies: 2
Views: 2411

Re: ground friction

OH! I forgot about collision detection! I'll write something up! Be right back...
EDIT: I never did get around to doing that... I will eventually...
by Fourex
Sat Feb 20, 2010 12:30 am
Forum: Support and Development
Topic: ground friction
Replies: 2
Views: 2411

Re: ground friction

I've done stuff similar to this before. Each "ball" should have four variables representing it for the x position, y position, x velocity, and y velocity. I usually just use x, y, xvel, and yvel. (You could use x position, y position, direction, and velocity but working with trig is annoyi...
by Fourex
Mon Feb 15, 2010 7:14 pm
Forum: General
Topic: Download-able .6 Documentation?
Replies: 11
Views: 3052

Re: Download-able .6 Documentation?

Sometimes I work on something when I can't get an internet connection. I usually bring my laptop with me and sometimes I find myself in place with no wireless internet. But I do get online often enough to get a new version the day of or the day after it is released. I'm not saying that everyone shou...
by Fourex
Thu Feb 11, 2010 2:21 am
Forum: General
Topic: Download-able .6 Documentation?
Replies: 11
Views: 3052

Re: Download-able .6 Documentation?

Well, on http://love2d.org/documentation there is a link to download 0.6.0's docs. But as bartbes said, these are frozen in time, unlike the live docs (and also already out of date, thanks to 0.6.1). And now, I want .6.1, not .6.0. I still don't understand why it isn't even available. I check the w...
by Fourex
Wed Feb 10, 2010 6:47 am
Forum: General
Topic: Download-able .6 Documentation?
Replies: 11
Views: 3052

Download-able .6 Documentation?

Does anyone happen to know where to find, if it exists, a download-able version of the .6 documentation manual? All the old versions are available as downloads, so why not the current version? It would be super awesome to be able to look at it when I don't have an internet connection. Can anyone hel...
by Fourex
Fri Jan 29, 2010 1:22 am
Forum: Games and Creations
Topic: Gravitonik
Replies: 29
Views: 17414

Re: Gravitonik

Great game! It's the only game I've seen in Löve that's close to being finished. You've got a great concept going! There's just one thing; the controls for rotating the space man feel very sensitive. Maybe put a little rotational friction on him? Right now it's hard to point him in the right directi...
by Fourex
Fri Jan 22, 2010 3:12 am
Forum: Support and Development
Topic: I CANT GET ONTO LOVE2D.ORG FROM MY HOUSE!
Replies: 8
Views: 5578

Re: I CANT GET ONTO LOVE2D.ORG FROM MY HOUSE!

Ah! I knew it had to be someone important...
by Fourex
Thu Jan 21, 2010 3:30 pm
Forum: Support and Development
Topic: I CANT GET ONTO LOVE2D.ORG FROM MY HOUSE!
Replies: 8
Views: 5578

Re: I CANT GET ONTO LOVE2D.ORG FROM MY HOUSE!

It's all good now guys! Anders (hes the guy behind the e-mail notifications, and most likely a lot of other things) helped me out.