Search found 3 matches

by lostbuthappy
Sun Nov 01, 2009 3:10 pm
Forum: Support and Development
Topic: 60 fps?
Replies: 14
Views: 7365

Re: 60 fps?

Hi,
if I'm not mistaken 0.6.0 gives you access to the game loop and therefore allows you to implement a fixed framerate - in theory. But I wonder why you'd want that. Time based movement is the superior and more flexible technique.
by lostbuthappy
Fri Oct 30, 2009 9:16 pm
Forum: Support and Development
Topic: Distinguish between different userdata
Replies: 2
Views: 3180

Re: Distinguish between different userdata

Thanks for your reply. When 0.6.0 is stable, I'll check it out. Until then I hope the missing asserts won't do too much harm :~)
by lostbuthappy
Fri Oct 30, 2009 4:33 pm
Forum: Support and Development
Topic: Distinguish between different userdata
Replies: 2
Views: 3180

Distinguish between different userdata

Hello Wörld! I just downloaded löve the other day and boy do I love it! Lua seems a bit strange at first (when you come from C++, that is), but I think I got it now... well, almost: How do I distinguish between different userdata like Image or Animation? doStuff(myImage) function doStuff(...) if typ...