Search found 112 matches

by Geti
Thu Jan 28, 2010 9:32 pm
Forum: Libraries and Tools
Topic: Pölygamy: a collection of LÖVE helper libraries
Replies: 54
Views: 35326

Re: Pölygamy: a collection of LÖVE helper libraries

looks damn nice. will test out as soon as i need keyboard input in more than one situation. would it be possible for you to upload the compiled "lib" as it were? for the lazies like me out here :)
by Geti
Thu Jan 28, 2010 9:37 am
Forum: Games and Creations
Topic: Proto-RTS
Replies: 69
Views: 43605

Re: Proto-RTS

well, got some more features happening, but i'm currently swamped with the bugs that work their way into a project when you spam features <_<
i'll post more in the morning, giving up for now.
fixed the issue with drawing though, fairly simple, I smacked my forehead when I got it.
by Geti
Wed Jan 27, 2010 9:34 pm
Forum: Libraries and Tools
Topic: Pölygamy: a collection of LÖVE helper libraries
Replies: 54
Views: 35326

Re: Small keyboard input library: Request for feedback.

I need to read through it more, but it looks promising. If it can save me some time, I might use it, I'll look into it more later.
by Geti
Wed Jan 27, 2010 5:36 am
Forum: Support and Development
Topic: problems with making very simple drawing love app
Replies: 6
Views: 3319

Re: problems with making very simple drawing love app

no worries, pleased to help.
by Geti
Sun Jan 24, 2010 10:44 pm
Forum: Support and Development
Topic: problems with making very simple drawing love app
Replies: 6
Views: 3319

Re: problems with making very simple drawing love app

you aren't saving the points anywhere. at absolute least you'd want to have it so on mousereleased you do a table.insert(sometable, {MouseX, MouseY}), and then draw with a for loop. so : function love.load() love.graphics.setColor(255,255,255) love.graphics.setPointSize(10) points = {} end function ...
by Geti
Sun Jan 24, 2010 9:49 pm
Forum: Games and Creations
Topic: Proto-RTS
Replies: 69
Views: 43605

Re: Proto-RTS

Right, update. Theres a bug which i can't find the source of that makes drawing the tiles error on 83 in main.lua occasionally, but i want to get this out there before i go away for another two days. you'll know it when you see it. also you might note some black tiles that are using the rock sprite ...
by Geti
Sun Jan 24, 2010 9:16 pm
Forum: General
Topic: Hosting
Replies: 14
Views: 7317

Re: Hosting

Possibly related to the switch, the attachment quota has been reached.
by Geti
Sat Jan 23, 2010 1:05 am
Forum: Games and Creations
Topic: Proto-RTS
Replies: 69
Views: 43605

Re: Proto-RTS

Wow, that gives me some ideas on how to do my generation. Cheers :D Will be working on this quite hard over the next couple days, but my 2 weeks away have let me feature creep the hell out of this. I've decided that to implement the building and unit system I'm going to keep it purely economic for n...
by Geti
Wed Jan 06, 2010 11:34 pm
Forum: Games and Creations
Topic: Proto-RTS
Replies: 69
Views: 43605

Re: Proto-RTS

love.system no longer exists. use love.event.push("q") and love.load(). Thanks for that, forgot to change it <_< Will you have different area types? Like hilly areas, flat plains, etc. The current system does not seem able to generate any step cliffs. I do not know what a good way to fix ...