i mean compiled bytecode, from luac.
http://www.lua.org/manual/4.0/luac.html
Search found 112 matches
- Fri Jan 29, 2010 3:04 am
- Forum: Libraries and Tools
- Topic: Pölygamy: a collection of LÖVE helper libraries
- Replies: 54
- Views: 35326
- Thu Jan 28, 2010 9:32 pm
- Forum: Libraries and Tools
- Topic: Pölygamy: a collection of LÖVE helper libraries
- Replies: 54
- Views: 35326
Re: Pölygamy: a collection of LÖVE helper libraries
looks damn nice. will test out as soon as i need keyboard input in more than one situation. would it be possible for you to upload the compiled "lib" as it were? for the lazies like me out here ![Smile :)](./images/smilies/ms-smile.png)
![Smile :)](./images/smilies/ms-smile.png)
- Thu Jan 28, 2010 9:37 am
- Forum: Games and Creations
- Topic: Proto-RTS
- Replies: 69
- Views: 43605
Re: Proto-RTS
well, got some more features happening, but i'm currently swamped with the bugs that work their way into a project when you spam features <_<
i'll post more in the morning, giving up for now.
fixed the issue with drawing though, fairly simple, I smacked my forehead when I got it.
i'll post more in the morning, giving up for now.
fixed the issue with drawing though, fairly simple, I smacked my forehead when I got it.
- Wed Jan 27, 2010 9:34 pm
- Forum: Libraries and Tools
- Topic: Pölygamy: a collection of LÖVE helper libraries
- Replies: 54
- Views: 35326
Re: Small keyboard input library: Request for feedback.
I need to read through it more, but it looks promising. If it can save me some time, I might use it, I'll look into it more later.
- Wed Jan 27, 2010 5:36 am
- Forum: Support and Development
- Topic: problems with making very simple drawing love app
- Replies: 6
- Views: 3319
Re: problems with making very simple drawing love app
no worries, pleased to help.
- Sun Jan 24, 2010 10:44 pm
- Forum: Support and Development
- Topic: problems with making very simple drawing love app
- Replies: 6
- Views: 3319
Re: problems with making very simple drawing love app
you aren't saving the points anywhere. at absolute least you'd want to have it so on mousereleased you do a table.insert(sometable, {MouseX, MouseY}), and then draw with a for loop. so : function love.load() love.graphics.setColor(255,255,255) love.graphics.setPointSize(10) points = {} end function ...
- Sun Jan 24, 2010 9:49 pm
- Forum: Games and Creations
- Topic: Proto-RTS
- Replies: 69
- Views: 43605
Re: Proto-RTS
Right, update. Theres a bug which i can't find the source of that makes drawing the tiles error on 83 in main.lua occasionally, but i want to get this out there before i go away for another two days. you'll know it when you see it. also you might note some black tiles that are using the rock sprite ...
Re: Hosting
Possibly related to the switch, the attachment quota has been reached.
- Sat Jan 23, 2010 1:05 am
- Forum: Games and Creations
- Topic: Proto-RTS
- Replies: 69
- Views: 43605
Re: Proto-RTS
Wow, that gives me some ideas on how to do my generation. Cheers :D Will be working on this quite hard over the next couple days, but my 2 weeks away have let me feature creep the hell out of this. I've decided that to implement the building and unit system I'm going to keep it purely economic for n...
- Wed Jan 06, 2010 11:34 pm
- Forum: Games and Creations
- Topic: Proto-RTS
- Replies: 69
- Views: 43605
Re: Proto-RTS
love.system no longer exists. use love.event.push("q") and love.load(). Thanks for that, forgot to change it <_< Will you have different area types? Like hilly areas, flat plains, etc. The current system does not seem able to generate any step cliffs. I do not know what a good way to fix ...