Another dirty solution perhaps?
Check if this function is defined or not
android_onScreenSizeChanged
Search found 245 matches
- Sun Jun 24, 2012 3:31 pm
- Forum: LÖVE-Android
- Topic: Shoot hookers tweaked for android
- Replies: 6
- Views: 10348
- Wed Jun 06, 2012 4:24 pm
- Forum: LÖVE-Android
- Topic: In a nutshell, what's not working actually ?
- Replies: 50
- Views: 83989
Re: In a nutshell, what's not working actually ?
Actually, HTC One S and Galaxy Nexus have very different memory solutions. Galaxy Nexus uses unified storage, a single file system for both OS, apps and data. HTC One S simulates an sdcard with a second partition. I realized just now that I might not have been using the latest build when I got that...
- Tue Jun 05, 2012 10:13 pm
- Forum: LÖVE-Android
- Topic: In a nutshell, what's not working actually ?
- Replies: 50
- Views: 83989
Re: In a nutshell, what's not working actually ?
Yes, please post the trace, I want to know what is going wrong. I start to wonder how many different devices you need until you can say that you support most hardware combinations... Just a guess, but if it is related to the processor there might be a (native/gcc) compiler flag to change/reduce opt...
- Sun May 27, 2012 9:13 pm
- Forum: LÖVE-Android
- Topic: Guide: Building love-native-android
- Replies: 44
- Views: 51525
Re: Guide: Building love-native-android
Also, Skype on Linux works just fine, have used it several times, never had any issues. It's mostly the lack of the feature to join on-going conference calls that bugs me, otherwise there's rarely any problems. ;) I've done that on Linux :roll: Several times actually. I have attended several Skype ...
- Sun May 27, 2012 7:20 pm
- Forum: LÖVE-Android
- Topic: Guide: Building love-native-android
- Replies: 44
- Views: 51525
Re: Guide: Building love-native-android
It's mostly the lack of the feature to join on-going conference calls that bugs me, otherwise there's rarely any problems.T-Bone wrote:Also, Skype on Linux works just fine, have used it several times, never had any issues.
- Sun May 27, 2012 6:10 pm
- Forum: LÖVE-Android
- Topic: Guide: Building love-native-android
- Replies: 44
- Views: 51525
Re: Guide: Building love-native-android
I have not yet heard that somebody used ndk 8, so I do not know if we need to do some fixes again (7a required some). Can you downgrade to 7 or 7a? Sadly, I found 7 and 7a to be broken when trying to compile on Windows (while earlier releases aren't compatible at all). Compiling it on Linux solved ...
- Sun May 27, 2012 4:20 pm
- Forum: LÖVE-Android
- Topic: Guide: Building love-native-android
- Replies: 44
- Views: 51525
Re: Guide: Building love-native-android
I have not yet heard that somebody used ndk 8, so I do not know if we need to do some fixes again (7a required some). Can you downgrade to 7 or 7a? Sadly, I found 7 and 7a to be broken when trying to compile on Windows (while earlier releases aren't compatible at all). Compiling it on Linux solved ...
- Tue May 08, 2012 5:27 pm
- Forum: LÖVE-Android
- Topic: In a nutshell, what's not working actually ?
- Replies: 50
- Views: 83989
Re: In a nutshell, what's not working actually ?
If you test it, provide more than a short comment. As I mentioned before, I only accept bugreports that are either easy to reproduce or give a stack trace. You can always use PM or E-Mail if the trace containts data that you do not want to become public. Okay, the testing has been done to a point w...
- Tue May 08, 2012 3:55 pm
- Forum: LÖVE-Android
- Topic: In a nutshell, what's not working actually ?
- Replies: 50
- Views: 83989
Re: In a nutshell, what's not working actually ?
*missclicked Sumbit, whole post coming soon *
- Tue May 08, 2012 3:01 pm
- Forum: LÖVE-Android
- Topic: Experiments with stand-alone games
- Replies: 9
- Views: 12642
Re: Experiments with stand-alone games
Yes, I know that stand-alone games are of low-priority right now, but I was curious and started to play around a bit. In LoveLauncher.java, I saw that when you click on a .love file in the list, if calls Intent i = new Intent(LoveLauncher.this, LoveNative.class); i.setData(Uri.parse("file://&q...