Search found 1793 matches

by ivan
Mon Aug 22, 2022 9:00 am
Forum: General
Topic: Some shady questions.
Replies: 10
Views: 1088

Re: Some shady questions.

Good reply by pgimeno, I would like to add a few things: 1. It may be possible to achieve the desired effect using a combination of Moiré patterns and shaders. It may also be possible using meshes where the mesh UV coordinates could be used to distort the texture. 2. An average 1920x1080 monitor has...
by ivan
Sat Aug 13, 2022 4:07 pm
Forum: Ports
Topic: love.js standalone player
Replies: 15
Views: 10859

Re: love.js standalone player

Hello again. I know very little about Python servers.
You need to make sure the headers are set correctly as described below:

Apache
https://github.com/2dengine/love.js/blob/main/.htaccess

NGINX
viewtopic.php?p=249988#p249988
by ivan
Fri Aug 12, 2022 10:21 am
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 224
Views: 405619

Re: Love.js - A Direct Emscripten Port

Found another bug with Love.js that needs to be noted in the documentation:

Code: Select all

love.filesystem.getRealDirectory(path)
Causes a blocking crash when "path" does not exist on the user's hard drive.
by ivan
Wed Aug 10, 2022 5:10 pm
Forum: Ports
Topic: love.js standalone player
Replies: 15
Views: 10859

Re: love.js standalone player

Based on the third error message, my question is: did you package and upload your .love file correctly? The "main.lua" file of your game should be in the top directory of the love/zip file. Furthermore, you can specify which .love file to run in the love.js player using the "g" p...
by ivan
Mon Aug 08, 2022 8:53 am
Forum: Ports
Topic: love.js standalone player
Replies: 15
Views: 10859

Re: love.js standalone player

Thank you for the clarification. I will take a look at this issue when I have a chance.
The same fix is available for Apache as an .htaccess file.
by ivan
Thu Aug 04, 2022 9:15 pm
Forum: Libraries and Tools
Topic: Steamworks FFI
Replies: 45
Views: 55212

Re: Steamworks FFI

MrFariator, unfortunately it is not as simple as that. Steamworks SDK will require authentication, stats and probably a few other features in order to get your achievements working. My recommendation is to roll out your own system and don't waste your time with Steam.
by ivan
Thu Aug 04, 2022 4:42 pm
Forum: Libraries and Tools
Topic: Steamworks FFI
Replies: 45
Views: 55212

Re: Steamworks FFI

MrFariator, do not be disheartened! I do not recommend using the Steamworks SDK anyways as it will make your games entirely dependent on the Steam client and infrastructure.
by ivan
Thu Aug 04, 2022 9:26 am
Forum: Libraries and Tools
Topic: Steamworks FFI
Replies: 45
Views: 55212

Re: Steamworks FFI

Hello ReFreezed,
I try to help out other developers just like you do with your open source libraries, but I am not obligated to do so.
The Steamworks SDK is a closed source commercial project so you can contact Valve if you need help with their SDK.
by ivan
Thu Aug 04, 2022 5:39 am
Forum: Support and Development
Topic: linux server that supports love 2D lua
Replies: 6
Views: 1119

Re: linux server that supports love 2D lua

Most Apache servers have mod_lua, a module that supports the Lua language.
If your game does not rely on love.physics or love.math than you can probably re-implement your game logic in pure Lua.
by ivan
Thu Aug 04, 2022 5:12 am
Forum: Libraries and Tools
Topic: Steamworks FFI
Replies: 45
Views: 55212

Re: Steamworks FFI

Thank you for the comments. We stopped doing business with Valve so I cannot support this project.