Search found 1565 matches

by ivan
Fri Aug 07, 2020 10:25 am
Forum: Support and Development
Topic: Minimum System Requirements [Solved]
Replies: 2
Views: 101

Re: Minimum System Requirements

It says it right on the homepage:
Graphics: SDL compatible
Storage: 10-15 MB for the LOVE binaries (varies between OS)
OS: Windows Vista (32 or 64 bit)

Process and memory requirements are largely dictated by your game
by ivan
Fri Jul 31, 2020 6:29 am
Forum: Support and Development
Topic: Mobile game considerations?
Replies: 4
Views: 380

Re: Mobile game considerations?

My control scheme exclusively consists of pressing buttons on the game's UI, so I'm not too worried about getting the controls to work on the phones. Touchscreen input is probably the biggest difference between desktop and mobile gaming. Your controls may work, but that's not enough the question sh...
by ivan
Mon Jul 27, 2020 7:09 am
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 119
Views: 128391

Re: Love.js - A Direct Emscripten Port

Well done Davidobot! Any instructions on building form Windows? :)
by ivan
Mon Jul 20, 2020 6:33 am
Forum: General
Topic: How to reduce size of final build?
Replies: 8
Views: 792

Re: How to reduce size of final build?

Like ReFreezed said, compressing your PNGs is a great way to do it.
Make sure your PNGs are indexed-color, that's considerably smaller than having an alpha channel.
PNGGauntlet is another good program for optimizing your PNGs.
Also use FLAC or OGG instead of WAV.
by ivan
Mon Jul 06, 2020 6:01 am
Forum: Support and Development
Topic: Rectangle/Character Movement: How it works under the hood?
Replies: 7
Views: 370

Re: Rectangle/Character Movement: How it works under the hood?

still when I remove *dt from the expression, rect moves smoothly to the desired position *dt doesn't make it smooth, it makes the movement affected by time. This way speed*dt could have consistent/reasonable units across machines. And no, there is no way to ensure that love.update is called at 60 f...
by ivan
Sat Jul 04, 2020 6:34 am
Forum: Support and Development
Topic: math.clamp?
Replies: 18
Views: 12669

Re: math.clamp?

wazoowazoo, that piece of code creates a new closure each time "clamp" is called.
At least move the "int" function outside of "clamp".
by ivan
Wed Jul 01, 2020 6:46 pm
Forum: Support and Development
Topic: Getting save directory items
Replies: 4
Views: 323

Re: Getting save directory items

as grump said you dont need that check at all, just make a unique folder in the save directory. name your folder something useful like the version of your game (in case the save format changes)
by ivan
Mon Jun 22, 2020 8:31 pm
Forum: Games and Creations
Topic: Skullmaster's Arena - Now on Steam
Replies: 4
Views: 6433

Re: Skullmaster's Arena - Now on Steam

Happy to announce that the game now features voice overs:
by ivan
Mon Jun 15, 2020 7:52 pm
Forum: General
Topic: Career as Game Developer
Replies: 2
Views: 2818

Re: Career as Game Developer

Indie gamedev is very much a passion driven field so it's silly talking about it as a career...
and no... don't expect a stable salary either.
by ivan
Thu Jun 04, 2020 6:07 am
Forum: Games and Creations
Topic: H0ard3() - a top-down wave-based shooter
Replies: 6
Views: 7321

Re: H0ard3() - a top-down wave-based shooter

It works, but I can't see the cursor when it's over the game window.
And yea, it definitely needs more "juice".