Search found 8 matches

by LagMasterSam
Sat Sep 05, 2009 2:55 pm
Forum: Support and Development
Topic: keypressed() problems
Replies: 9
Views: 7626

Re: keypressed() problems

Thanks for the help. :)

However, why did it work when I placed triBodyF=100 right before triBody1:setVelocity(triBodyF,0)?
by LagMasterSam
Sat Sep 05, 2009 2:27 pm
Forum: Support and Development
Topic: keypressed() problems
Replies: 9
Views: 7626

Re: keypressed() problems

I see, but then I get this error message

Could not load image "Bluetri01.png".
by LagMasterSam
Sat Sep 05, 2009 1:47 pm
Forum: Support and Development
Topic: keypressed() problems
Replies: 9
Views: 7626

Maximum velocity?

EDIT Actually, I also have a question about setVelocity(). There seems to be some kind of upper limit on velocity. There seems to be no difference between 100 and 10000 when I use setVelocity. EDIT 2 I just realized you wanted the .love file. This leads me to yet another question. I already saw how ...
by LagMasterSam
Sat Sep 05, 2009 3:36 am
Forum: Support and Development
Topic: keypressed() problems
Replies: 9
Views: 7626

Re: keypressed() problems

TribodyF is not defined until you press a key, yet the update function tries to set velocity based on it right away. If you want it to have a default value, put TribodyF = 0 or something in the load function. Also, keypressed only happens when a key is first pressed. if you want something to happen...
by LagMasterSam
Fri Sep 04, 2009 9:27 pm
Forum: Support and Development
Topic: keypressed() problems
Replies: 9
Views: 7626

keypressed() problems

This function was working for me earlier. I'm not sure what the problem is now. It's not setting my triBodyF variable any longer.

Code: Select all

function keypressed(key)
  triBodyF = 100	
end

function update(dt)	
	triBody1:setVelocity(triBodyF,0)
	world:update(dt)
end
by LagMasterSam
Fri Sep 04, 2009 7:54 pm
Forum: Support and Development
Topic: Apply Force Relative To Rotation?
Replies: 12
Views: 13785

Re: Apply Force Relative To Rotation?

Do not use applyForce() or applyImpulse(). They are broken hard. I've reported the bug and sent a patch, but until it goes through, use setVelocity(). It is not broken, and it's possible to model acceleration and jerk using only setVelocity and the time increment. Aside from that, lejeaunerenard is...
by LagMasterSam
Sun Aug 30, 2009 5:35 pm
Forum: Support and Development
Topic: Arguments for newPolygonShape()
Replies: 2
Views: 2588

Re: Arguments for newPolygonShape()

Thanks. I'm just used to a vertex being represented by a data structure.
by LagMasterSam
Sun Aug 30, 2009 5:10 pm
Forum: Support and Development
Topic: Arguments for newPolygonShape()
Replies: 2
Views: 2588

Arguments for newPolygonShape()

I'm experimenting with LÖVE for the first time and I'm a little puzzled about this function. I see in the documentation that... love.physics.newPolygonShape( body, ... ) Synopsis polygon = love.physics.newPolygonShape( body, ... ) Arguments body The Body to attatch the polygon to. ... The vertices o...