Search found 31 matches
- Sat Jan 19, 2013 6:34 am
- Forum: Support and Development
- Topic: Some assistance with Dynamic spawning of entities?
- Replies: 2
- Views: 2741
Re: Some assistance with Dynamic spawning of entities?
I don't know what 1944 is, but it seems you have a scrolling shooter. I looked briefly at your code and it seems you have library-like class called Entities that handles live entities. There's even a comment on lines 9 and 10 in main.lua that says: --format for creating entities is as follows: --nam...
- Sat Jan 19, 2013 4:20 am
- Forum: Support and Development
- Topic: AI Behavior Communication
- Replies: 2
- Views: 2772
AI Behavior Communication
I'm making a game where there are a some small animals that communicate their state to each other. For instance one will communicate to others that it is feeding, or that it is running away. Then others within a certain range will change their behavio(u)r accordingly. In the real world this communic...
- Mon Jan 14, 2013 7:41 am
- Forum: Support and Development
- Topic: HardonCollider Issues with Tiles
- Replies: 6
- Views: 3639
Re: HardonCollider Issues with Tiles
I've had this same problem with HardonCollider before. It's a little tricky to explain, but I think it's a combination of your player box's velocity and the resulting minimum translation vector (MTV). In one timestep your character moving right, into a box, tries to move so it is within the box. It'...
- Mon Jan 07, 2013 1:22 pm
- Forum: Support and Development
- Topic: Synchronised audio example
- Replies: 0
- Views: 2675
Synchronised audio example
I put my money where my mouth is and tried some very simple music synchronisation with Löve. It seems that with no effort, stuff syncs pretty well. Even with a (very) artificial stress test that reduces the framerate to 20fps or so. I am hoping to expand this to make some procedural music in a game....
- Thu Jan 03, 2013 1:25 pm
- Forum: Libraries and Tools
- Topic: Sliding Average snippet
- Replies: 0
- Views: 2485
Sliding Average snippet
I made a simple module that lets you make a sliding average within a certain limit. sliding.lua snippet I made it to be able to average the number of clicks/button presses in a window of a certain number of seconds. So every time in your update() step, you save the number of clicks that happened sin...
- Thu Dec 20, 2012 11:55 pm
- Forum: Support and Development
- Topic: Speed penalty for using love.physics over a simpler Lua lib?
- Replies: 3
- Views: 2951
Re: Speed penalty for using love.physics over a simpler Lua
Why love.physics might be a bad idea for a small game with a simple set of objects, is that the programming overhead of setting up, using, and understanding love.physics is kind of large. Unless you're actively seeking to learn everything there is to learn about love, your time is better spent actu...
- Wed Dec 19, 2012 7:31 am
- Forum: Libraries and Tools
- Topic: [library] gamera - A camera system for LÖVE - v1.0.1 is out
- Replies: 64
- Views: 104252
Re: [library] gamera - A camera system for LÖVE - v0.8
Superb as always :D I like the :getVisible() function!
- Wed Dec 19, 2012 7:25 am
- Forum: Support and Development
- Topic: Can you help with Collision Callbacks
- Replies: 2
- Views: 3237
Re: Can you help with Collision Callbacks
Please re-read the physics tutorials on the Wiki. In your code, please note that getUserData() will return you a custom string that you should have set somewhere. So it will not equal the fixture object. Here is something I use in my own code: -- In setup: pillar = {} pillar.b = lp.newBody(world, 60...
- Wed Dec 19, 2012 7:18 am
- Forum: Support and Development
- Topic: Speed penalty for using love.physics over a simpler Lua lib?
- Replies: 3
- Views: 2951
Speed penalty for using love.physics over a simpler Lua lib?
I'm doing platformer collision stuff again, and I'm torn between using love.physics and HardonCollider. My main worry is from the warning on the Wiki that says love.physics is not lightweight, and not even remotely simple to use. It's a ten-ton hammer designed for heavy-lifting (er...hammer...liftin...
- Fri Dec 07, 2012 8:58 am
- Forum: Support and Development
- Topic: Complex and Synchronised Sound in Löve
- Replies: 1
- Views: 2209
Complex and Synchronised Sound in Löve
Does anyone have any experience trying to do some more advanced sound stuff in Löve? In particular: Sync multiple audio tracks? I've been listening to the Fez soundtrack again, and I love the way different layers of music fade in and out, generating unique background music. Is this kind of synchroni...