Alternative routes for the win!
Search found 1570 matches
- Tue Aug 11, 2009 8:10 pm
- Forum: Games and Creations
- Topic: Little platform-puzzle Game !
- Replies: 11
- Views: 9350
- Tue Aug 11, 2009 6:22 am
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 151487
Re: My Zelda style adventure engine progress thread
You should try having a matte tile. Like a certain tile that is the default. That way you can save by not copying over the matte tile numerous times because it will already be in the loaded array. Another type of map file to speed up load time is to allow lines of tiles. Or even a large rectangle of...
- Mon Aug 10, 2009 11:50 pm
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 151487
Re: My Zelda style adventure engine progress thread
I would assume it is quadratic.zugamifk wrote:I know when I upped it to 10000x10000 it would freeze on loading, and I have 4Gb or RAM, so there must be an exponential increase in usage for some reason.
1x1=1
2x2=4
3x3=9
4x4=16
100=10x10
10,000=100x100
1,000,000=1000x1000
100,000,000=10000x10000
x^2=memory needed
- Mon Aug 10, 2009 4:58 pm
- Forum: Support and Development
- Topic: Car Wheel Prismatic Joints
- Replies: 3
- Views: 2085
Re: Car Wheel Prismatic Joints
I'm fairly certain it has to do with using setMassFromShapes( ) instead of setMass( x, y, m, i ). I could get semi-pleasing results using setmass, but I didn't really know what to set the inertia and such to.
- Mon Aug 10, 2009 3:51 pm
- Forum: Support and Development
- Topic: trying to simulate a punch with physics
- Replies: 13
- Views: 6028
Re: trying to simulate a punch with physics
I hate to be so far from topic, but I would love to see the 0.6.0 doc initially copied over to the wiki. Then we can have our grubby little hands on it. We would put tutorials and descriptions on them in our own community time.
- Mon Aug 10, 2009 7:26 am
- Forum: Support and Development
- Topic: Car Wheel Prismatic Joints
- Replies: 3
- Views: 2085
Car Wheel Prismatic Joints
I'm trying to create a car. I am having a lot of trouble with the physics though. I created a prismatic joint for just the Y-axis but the wheels still move along the x-axis. Anyone think they can help. It is super hard to follow through my load() function because the lines are long. http://love.past...
- Mon Aug 10, 2009 7:22 am
- Forum: Support and Development
- Topic: trying to simulate a punch with physics
- Replies: 13
- Views: 6028
Re: trying to simulate a punch with physics
the doc needs way better explanations for these things. its whats stopping me from attempting the physics part of love. not sure how to start etc. i can look at basic examples but the more advanced functions arent explained. Yeah, I know what you mean. It ends up being a lot of trial and error. And...
- Mon Aug 10, 2009 2:15 am
- Forum: Support and Development
- Topic: trying to simulate a punch with physics
- Replies: 13
- Views: 6028
Re: trying to simulate a punch with physics
Okay, so apparently ax and ay are floats to enable x-axis translations and y-axis translations. Try this out arm = love.physics.newPrismaticJoint(player_body, fist_body, 0, 0, 1, 0) -- arm:setMotorEnabled(true) -- arm:setMaxMotorForce(200) -- arm:setMotorSpeed(100) arm:setLimitsEnabled(true) arm:set...
- Mon Aug 10, 2009 2:02 am
- Forum: Support and Development
- Topic: trying to simulate a punch with physics
- Replies: 13
- Views: 6028
Re: trying to simulate a punch with physics
Box2d Box2d v2.02 Manual - 7.2.3 Prismatic Joint Love Love 0.5.0 Manual - PrismaticJoint Love 0.5.0 Manual - love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay ) I don't quite understand PrismaticJoint either, but I was able to get a buggy result by changing arm = love.physics.newPrismaticJ...
- Sat Aug 08, 2009 1:06 am
- Forum: Support and Development
- Topic: load() function?
- Replies: 12
- Views: 4713
Re: load() function?
load( ) callback documentation
This function is called once.
I'm not sure what the benefit of using load() instead of putting it outside a function is though. It might just be for reasons of scope.
This function is called once.
I'm not sure what the benefit of using load() instead of putting it outside a function is though. It might just be for reasons of scope.