Search found 482 matches
- Sat Mar 29, 2014 8:46 am
- Forum: Games and Creations
- Topic: SUPER ORIGINAL FROG JUMPY JUMP
- Replies: 9
- Views: 4358
Re: SUPER ORIGINAL FROG JUMPY JUMP
Simple: Hold the top of your window before it hits the red box.
- Mon Mar 24, 2014 9:35 am
- Forum: Libraries and Tools
- Topic: Random Noise-y Moving Things [ADDED HEX]
- Replies: 6
- Views: 4207
Re: Random Noise-y Moving Things [ADDED HEX]
Added a cool little squiggly hexagon.
Press Tab to cycle through modes (normal, fixed angle, fixed offset.)
Press Tab to cycle through modes (normal, fixed angle, fixed offset.)
- Thu Mar 20, 2014 9:35 am
- Forum: Libraries and Tools
- Topic: Random Noise-y Moving Things [ADDED HEX]
- Replies: 6
- Views: 4207
Random Noise-y Moving Things [ADDED HEX]
Note: I put Noise-y instead of Noisy to distinguish between things moving because of noise and ears breaking because of noise. Just a showcase of demos using love.math.noise to make cool stuff. Here are a couple of my demos using noise: Simple Water (press "o" to show outlines): SimpleWat...
- Tue Feb 25, 2014 9:36 am
- Forum: General
- Topic: What techniques that everyone should know?
- Replies: 75
- Views: 23249
Re: What techniques that everyone should know?
Prevent your game from spazzing when you move the window:
Basically adds a lower limit of 30 fps to the framerate.
Code: Select all
-- in love.update(dt)
dt = math.max(dt, 0.033333333)
- Sun Feb 23, 2014 3:10 am
- Forum: Libraries and Tools
- Topic: LStage - Actor management lib [ALPHA]
- Replies: 2
- Views: 1611
- Wed Dec 04, 2013 5:34 am
- Forum: Support and Development
- Topic: [Solved] Circular bar
- Replies: 8
- Views: 2383
Re: Circular bar
I had this CircleBar class hanging around in my discontinued game before. Uses the SECS class library though you can adapt it to others. Circlebar = class:new() Circlebar.startAngle = -math.pi/2 Circlebar.maxNum = 100 Circlebar.curNum = 100 Circlebar.radius = 30 Circlebar.alpha = 255 Circlebar.x = 0...
- Mon Dec 02, 2013 3:46 am
- Forum: General
- Topic: Cthulhu Project : Let's Make Unmaintainable Code
- Replies: 35
- Views: 20025
- Mon Nov 25, 2013 11:21 am
- Forum: Support and Development
- Topic: LOVE doesn't do anything
- Replies: 47
- Views: 13874
- Tue Nov 05, 2013 9:39 am
- Forum: General
- Topic: Minecraft Invitation
- Replies: 23
- Views: 9507
Re: Minecraft Invitation
Ah, too bad I don't actually have Minecraft. .-.
- Mon Nov 04, 2013 6:52 am
- Forum: Support and Development
- Topic: circle changing size on mouse movement
- Replies: 13
- Views: 3109
Re: circle changing size on mouse movement
Or you know, just sum the components of 2 vectors and use result in the Pythagorean theorem. Edit: Seeing that you want to find the speed of the mouse, here's a little snippet: -- in love.load -- Store the old mouse position oldMousePos = {} oldMousePos.x, oldMousePos.y = love.mouse.getPosition() --...