Search found 482 matches

by substitute541
Sat Mar 29, 2014 8:46 am
Forum: Games and Creations
Topic: SUPER ORIGINAL FROG JUMPY JUMP
Replies: 9
Views: 4358

Re: SUPER ORIGINAL FROG JUMPY JUMP

Simple: Hold the top of your window before it hits the red box.
by substitute541
Mon Mar 24, 2014 9:35 am
Forum: Libraries and Tools
Topic: Random Noise-y Moving Things [ADDED HEX]
Replies: 6
Views: 4207

Re: Random Noise-y Moving Things [ADDED HEX]

Added a cool little squiggly hexagon.

Press Tab to cycle through modes (normal, fixed angle, fixed offset.)
SquigglyHexagon.love
boing.
(1.06 KiB) Downloaded 224 times
by substitute541
Thu Mar 20, 2014 9:35 am
Forum: Libraries and Tools
Topic: Random Noise-y Moving Things [ADDED HEX]
Replies: 6
Views: 4207

Random Noise-y Moving Things [ADDED HEX]

Note: I put Noise-y instead of Noisy to distinguish between things moving because of noise and ears breaking because of noise. Just a showcase of demos using love.math.noise to make cool stuff. Here are a couple of my demos using noise: Simple Water (press "o" to show outlines): SimpleWat...
by substitute541
Tue Feb 25, 2014 9:36 am
Forum: General
Topic: What techniques that everyone should know?
Replies: 75
Views: 23249

Re: What techniques that everyone should know?

Prevent your game from spazzing when you move the window:

Code: Select all

-- in love.update(dt)
dt = math.max(dt, 0.033333333)
Basically adds a lower limit of 30 fps to the framerate.
by substitute541
Wed Dec 04, 2013 5:34 am
Forum: Support and Development
Topic: [Solved] Circular bar
Replies: 8
Views: 2383

Re: Circular bar

I had this CircleBar class hanging around in my discontinued game before. Uses the SECS class library though you can adapt it to others. Circlebar = class:new() Circlebar.startAngle = -math.pi/2 Circlebar.maxNum = 100 Circlebar.curNum = 100 Circlebar.radius = 30 Circlebar.alpha = 255 Circlebar.x = 0...
by substitute541
Mon Nov 25, 2013 11:21 am
Forum: Support and Development
Topic: LOVE doesn't do anything
Replies: 47
Views: 13874

Re: LOVE doesn't do anything

ha.
by substitute541
Tue Nov 05, 2013 9:39 am
Forum: General
Topic: Minecraft Invitation
Replies: 23
Views: 9507

Re: Minecraft Invitation

Ah, too bad I don't actually have Minecraft. .-.
by substitute541
Mon Nov 04, 2013 6:52 am
Forum: Support and Development
Topic: circle changing size on mouse movement
Replies: 13
Views: 3109

Re: circle changing size on mouse movement

Or you know, just sum the components of 2 vectors and use result in the Pythagorean theorem. Edit: Seeing that you want to find the speed of the mouse, here's a little snippet: -- in love.load -- Store the old mouse position oldMousePos = {} oldMousePos.x, oldMousePos.y = love.mouse.getPosition() --...