That's my very same specs! Are you sure you are waiting long enough? It's not like there is a tree when you start, but it actually grows later on
Search found 1014 matches
- Thu Mar 02, 2017 4:44 pm
- Forum: Games and Creations
- Topic: Tree Simulation
- Replies: 20
- Views: 17728
- Thu Mar 02, 2017 4:38 pm
- Forum: Support and Development
- Topic: Font scaling problem
- Replies: 2
- Views: 3054
- Wed Mar 01, 2017 6:28 pm
- Forum: Support and Development
- Topic: SuperToast, RaspberryPi 2 and Raspbian Jessie
- Replies: 18
- Views: 16831
Re: SuperToast, RaspberryPi 2 and Raspbian Jessie
The .so file was compiled for a PC architecture (x86 or x64) while the Pi uses ARM, recompile the .so for the Raspberry Pi
- Tue Feb 28, 2017 10:48 pm
- Forum: Support and Development
- Topic: Scrolling issue
- Replies: 3
- Views: 3296
Re: Scrolling issue
Haha that's great!
- Tue Feb 28, 2017 9:20 pm
- Forum: Games and Creations
- Topic: Tree Simulation
- Replies: 20
- Views: 17728
Re: Tree Simulation
It's weird cause I can see the tree in all versions. Windows 10 x64 Intel HD Graphics 5500
- Tue Feb 28, 2017 9:12 pm
- Forum: Support and Development
- Topic: Scrolling issue
- Replies: 3
- Views: 3296
Re: Scrolling issue
Are you flooring your coordinates? I'm guessing that the arrow is at a position like 1.6 and the level is at 1, so when you scroll 0.4 to the left the map get's floored to 1 and the arrow is floored to 2 or something like that
If you want to make a pixel perfect game always floor your coordinates
If you want to make a pixel perfect game always floor your coordinates
- Mon Feb 27, 2017 7:57 am
- Forum: General
- Topic: Single .exe for Windows?
- Replies: 1
- Views: 2554
Re: Single .exe for Windows?
There is the problem that some of those libraries are licensed under LGPL and GPL so it's unsure if, if you bundle everything together, if you should license your work under those same licenses. So instead of statically linked like some other libraries included by LÖVE, LÖVE bundles them separatedly...
- Sun Feb 26, 2017 8:24 am
- Forum: Support and Development
- Topic: Graphics oddity
- Replies: 4
- Views: 3507
Re: Graphics oddity
We don't have enough information to know what it looks like. Either put up a video , GIF or .love of the project. However, without that information I'm still betting it's the same exact problem a hundred other people have posted threads about before. Try math.flooring the camera X and Y values. We ...
- Sat Feb 25, 2017 5:24 pm
- Forum: General
- Topic: What code editor do you use ?
- Replies: 195
- Views: 306585
Re: What code editor do you use ?
2. An actual code completion, not only for basic Lua functions and LOVE API but also for all my own functions and classes/tables I create. I want it to read LuaDoc and trace types for at least some of the variables that I use. So I can use code completion when working with some library, for example...
- Sat Feb 25, 2017 8:44 am
- Forum: Support and Development
- Topic: Peer-to-Peer Networking Question
- Replies: 10
- Views: 7274
Re: Peer-to-Peer Networking Question
If someone gets this right that person should MUST make a library out of it!!