Search found 84 matches

by Ragzouken
Tue Aug 12, 2014 11:55 am
Forum: Libraries and Tools
Topic: kooltool - game doodling tool
Replies: 2
Views: 1893

Re: kooltool - wip experimental game maker

made significant updates:

significant user interface improvements
tutorial project to help you learn
set passability for tiles and specific map squares
exporting supported (windows/osx/love)

check out the updated video in the original post
by Ragzouken
Sat Aug 09, 2014 8:39 am
Forum: Games and Creations
Topic: Metanet Hunter SE (Uploaded for GBJAM!)
Replies: 5
Views: 1945

Re: Metanet Hunter SE (Uploaded for GBJAM!)

really cute started finding it challenging around level 6 and i got really frustrated on level seven some thoughts: it's not obvious that you need to hold down jump on the jump pads; i was trying to press jump as the right time - perhaps you could have some small amount of time after leaving the jum...
by Ragzouken
Mon Aug 04, 2014 10:14 am
Forum: Libraries and Tools
Topic: PROBE.lua: realtime graphical profiler
Replies: 5
Views: 3202

Re: PROBE.lua: realtime graphical profiler

thanks for explaining that, it really helps. i didn't have a lot of my classes imported into main.lua, which meant it didn't automatically profile everything with the example line - so i was confused by that. this is really great
by Ragzouken
Mon Aug 04, 2014 7:38 am
Forum: Libraries and Tools
Topic: PROBE.lua: realtime graphical profiler
Replies: 5
Views: 3202

Re: PROBE.lua: realtime graphical profiler

this is amazing! i suggest you do whatever you can to make this auto-detect the settings: "GPROFILER:hookAll(_G, "draw", {love, lg})" i don't really know what this means, but do i need to know? what if "GPROFILE:hookAll("draw")" did the rest by default? also it'd be nice if you could make it auto-de...
by Ragzouken
Mon Aug 04, 2014 7:17 am
Forum: Libraries and Tools
Topic: kooltool - game doodling tool
Replies: 2
Views: 1893

kooltool - game doodling tool

o3hXmTyTF90 i'm making a little game maker (which is more than a "little" undertaking) the main idea is that you should be able to edit everything within the maker itself, and that you should be able to see what your edits look like immediately download kooltool on itch.io the main development thre...
by Ragzouken
Thu May 01, 2014 10:45 am
Forum: Games and Creations
Topic: [LD29] PORTHOLE
Replies: 4
Views: 1845

Re: [LD29] PORTHOLE

haha yeah i do wonder how many people have played and not realised there's more creatures and backgrounds... beneath the surface
by Ragzouken
Tue Apr 29, 2014 5:12 pm
Forum: Games and Creations
Topic: [LD29] PORTHOLE
Replies: 4
Views: 1845

Re: [LD29] PORTHOLE

thanks for the feedback and kind words :) to see the other surfaces you'll need to follow the notch on the rotating ring - line it up to the top and it leads towards new areas! glad you managed to enjoy the game despite that though :D wasn't sure about the resolution since either we have to zoom the...
by Ragzouken
Mon Apr 28, 2014 11:15 pm
Forum: Games and Creations
Topic: [LD29] PORTHOLE
Replies: 4
Views: 1845

[LD29] PORTHOLE


http://www.ludumdare.com/compo/ludum-da ... &uid=13822

PORTHOLE

FOLLOW THE COMPASS
SEEK THE DEPTHS

TURN AND MOVE WITH
THE ARROW KEYS

PRESS THE BUTTONS TO
DOCUMENT YOUR VOYAGE

PROGRAMMING AND AUDIO
BY MARK WONNACOTT

GRAPHICS
BY CLAIRE MORLEY
by Ragzouken
Fri Apr 25, 2014 1:49 pm
Forum: General
Topic: maybe im just nit picking...
Replies: 12
Views: 1668

Re: maybe im just nit picking...

all i ask is please avoid putting "on" in front of everything D:
by Ragzouken
Thu Apr 17, 2014 11:42 pm
Forum: Support and Development
Topic: Draw order depending on Y position
Replies: 5
Views: 1320

Re: Draw order depending on Y position

table.sort would return the lowest ones first, by default. This would work, but just for kicks, you could also get the highest y-value first with this: table.sort( Table, function( First, Second ) return First > Second end ) This is, of course, not what you wanted. Figured it could be helpful, thou...