Search found 3591 matches
- Thu Dec 03, 2020 6:48 pm
- Forum: General
- Topic: I want to know the process of erasing bullets in a shooting game
- Replies: 4
- Views: 8262
Re: I want to know the process of erasing bullets in a shooting game
> MrFariator thank you for your reply! I tested it based on your advice. as a result, 1. Create a loop that sets "remove flag" to true after a certain period of time (bullet.lua), 2. Create a loop to remove from table when "remove flag" is true (main.lua) The expected processing...
- Wed Dec 02, 2020 4:47 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1796
- Views: 1569024
Re: What's everyone working on? (tigsource inspired)
Presented without context
Edit: Okay so you're not impressed. How about some more?
Don't make me double-post!!!
Edit: Okay so you're not impressed. How about some more?
Don't make me double-post!!!
- Wed Nov 11, 2020 1:41 pm
- Forum: General
- Topic: Thoughts on Apple Silicon?
- Replies: 4
- Views: 11236
Re: Thoughts on Apple Silicon?
What kind of Canvas misusing are we talking about. What are the limitations mobile versions of Löve have with them?
- Wed Nov 11, 2020 1:05 am
- Forum: General
- Topic: Thoughts on Apple Silicon?
- Replies: 4
- Views: 11236
Thoughts on Apple Silicon?
So, what are the Löve devs consensus on the new Apple Silicon M1 based Macs and any plans on porting Löve natively to them if it already hasn't? I'd be curious to see some benchmarks between running the Intel version of Löve through Rosetta on the M1 and running a natively compiled M1 Löve version, ...
- Fri Jul 03, 2020 12:12 am
- Forum: General
- Topic: Thoughts on and plans for Apple's switch to ARM?
- Replies: 1
- Views: 3684
Thoughts on and plans for Apple's switch to ARM?
So Apple announced last week that they're switching to ARM processors. Namely Apple's own in-house designed A series chips. The same stuff in iPhones and iPads. Now obviously Löve will probably still work since Rosetta 2 will allow for translation of the old Intel binary to ARM compatibility on the ...
- Thu Oct 31, 2019 2:01 am
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 49
- Views: 1183595
Re: LÖVE 11.3 released!
Really then, oh well. The dream is dead. Haha
- Thu Oct 31, 2019 12:10 am
- Forum: General
- Topic: LÖVE 11.3 released!
- Replies: 49
- Views: 1183595
Re: LÖVE 11.3 released!
Setting vsync = 0 turns vsync off, vsync = 1 syncs every monitor refresh (60fps on a 60hz monitor), and vsync = 2 syncs every other monitor refresh (30fps on a 60hz monitor). My primary monitor is 144hz, so vsync=1 makes a game run at 144fps and vsync=2 makes a game run at 72fps, on my system. Hmm ...
- Wed Oct 30, 2019 9:05 pm
- Forum: General
- Topic: How much objects can Love2d display at one time?
- Replies: 4
- Views: 7611
Re: How much objects can Love2d display at one time?
One thing you'll want to know about city builders, at least older ones, is that it usually updated the whole city in chunks offset by a few frames so it's not trying to calculate everything all at once in one frame. So since you're already rendering by chunk, do the updating and calculating by chunk...
- Wed Oct 30, 2019 8:59 pm
- Forum: Games and Creations
- Topic: cave game - generic terraria clone
- Replies: 15
- Views: 20197
- Wed Oct 30, 2019 8:53 pm
- Forum: Support and Development
- Topic: Gather files from another folder
- Replies: 1
- Views: 3838
Re: Gather files from another folder
I'm not completely sure how to read your folder structure. Use the Code tags to format it with spaces denoting folders so it's easier. main.lua img/ panda.png src/ player.lua (Is that close to what you have it set up as?) Anyway, is the image file not loading when you put the path in? It's relative....